/////////////////////////////////////////////////////////////////////////////
// Name: dcclient.h
-// Purpose: documentation for wxPaintDC class
+// Purpose: interface of wxClientDC and wxPaintDC
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
@wxheader{dcclient.h}
A wxPaintDC must be constructed if an application wishes to paint on the
- client area of a window from within an @b OnPaint event.
- This should normally be constructed as a temporary stack object; don't store
- a wxPaintDC object. If you have an OnPaint handler, you @e must create a
- wxPaintDC
- object within it even if you don't actually use it.
+ client area of a window from within an EVT_PAINT() event handler. This
+ should normally be constructed as a temporary stack object; don't store a
+ wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a
+ wxPaintDC object within it even if you don't actually use it.
- Using wxPaintDC within OnPaint is important because it automatically
- sets the clipping area to the damaged area of the window. Attempts to draw
- outside this area do not appear.
+ Using wxPaintDC within your EVT_PAINT() handler is important because it
+ automatically sets the clipping area to the damaged area of the window.
+ Attempts to draw outside this area do not appear.
- To draw on a window from outside @b OnPaint, construct a wxClientDC object.
+ To draw on a window from outside your EVT_PAINT() handler, construct a
+ wxClientDC object.
- To draw on the whole window including decorations, construct a wxWindowDC object
- (Windows only).
+ To draw on the whole window including decorations, construct a wxWindowDC
+ object (Windows only).
@library{wxcore}
@category{dc}
- @seealso
- wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
+ @see wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC
*/
class wxPaintDC : public wxWindowDC
{
};
+
/**
@class wxClientDC
@wxheader{dcclient.h}
A wxClientDC must be constructed if an application wishes to paint on the
- client area of a window from outside an @b OnPaint event.
- This should normally be constructed as a temporary stack object; don't store
- a wxClientDC object.
+ client area of a window from outside an EVT_PAINT() handler. This should
+ normally be constructed as a temporary stack object; don't store a
+ wxClientDC object.
- To draw on a window from within @b OnPaint, construct a wxPaintDC object.
+ To draw on a window from within an EVT_PAINT() handler, construct a
+ wxPaintDC object instead.
- To draw on the whole window including decorations, construct a wxWindowDC object
- (Windows only).
+ To draw on the whole window including decorations, construct a wxWindowDC
+ object (Windows only).
@library{wxcore}
@category{dc}
- @seealso
- wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
+ @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
*/
class wxClientDC : public wxWindowDC
{
};
+
/**
@class wxWindowDC
@wxheader{dcclient.h}
A wxWindowDC must be constructed if an application wishes to paint on the
- whole area of a window (client and decorations).
- This should normally be constructed as a temporary stack object; don't store
- a wxWindowDC object.
+ whole area of a window (client and decorations). This should normally be
+ constructed as a temporary stack object; don't store a wxWindowDC object.
- To draw on a window from inside @b OnPaint, construct a wxPaintDC object.
+ To draw on a window from inside an EVT_PAINT() handler, construct a
+ wxPaintDC object instead.
- To draw on the client area of a window from outside @b OnPaint, construct a
- wxClientDC object.
-
- To draw on the whole window including decorations, construct a wxWindowDC object
- (Windows only).
+ To draw on the client area of a window from outside an EVT_PAINT() handler,
+ construct a wxClientDC object.
@library{wxcore}
@category{dc}
- @seealso
- wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
+ @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
*/
class wxWindowDC : public wxDC
{
*/
wxWindowDC(wxWindow* window);
};
+