/////////////////////////////////////////////////////////////////////////////
// Name: dcscreen.h
-// Purpose: documentation for wxScreenDC class
+// Purpose: interface of wxScreenDC
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
@library{wxcore}
@category{dc}
- @seealso
- wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxWindowDC
+ @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxWindowDC
*/
class wxScreenDC : public wxDC
{
/**
Use this in conjunction with StartDrawingOnTop().
-
This function destroys the temporary window created to implement on-top drawing
(X only).
*/
this,
some window systems (such as X) only allow drawing to take place underneath
other windows.
-
By using the first form of this function, an application is specifying that
the area that will be drawn on coincides with the given window.
-
By using the second form, an application can specify an area of the screen
which is to be drawn on. If @NULL is passed, the whole screen is available.
-
It is recommended that an area of the screen is specified because with large
regions,
flickering effects are noticeable when destroying the temporary transparent
window used
to implement this feature.
-
You might use this pair of functions when implementing a drag feature, for
example
as in the wxSplitterWindow implementation.
-
+
@remarks This function is probably obsolete since the X implementations
- allow drawing directly on the screen now. However,
- the fact that this function allows the screen to be
- refreshed afterwards, may be useful to some
- applications.
+ allow drawing directly on the screen now. However, the
+ fact that this function allows the screen to be
+ refreshed afterwards, may be useful to some
+ applications.
*/
bool StartDrawingOnTop(wxWindow* window);
- bool StartDrawingOnTop(wxRect* rect = @NULL);
+ bool StartDrawingOnTop(wxRect* rect = NULL);
//@}
};
+