/////////////////////////////////////////////////////////////////////////////
// Name: gauge.h
-// Purpose: documentation for wxGauge class
+// Purpose: interface of wxGauge
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
There are no user commands for the gauge.
@beginStyleTable
- @style{wxGA_HORIZONTAL}:
+ @style{wxGA_HORIZONTAL}
Creates a horizontal gauge.
- @style{wxGA_VERTICAL}:
+ @style{wxGA_VERTICAL}
Creates a vertical gauge.
- @style{wxGA_SMOOTH}:
+ @style{wxGA_SMOOTH}
Creates smooth progress bar with one pixel wide update step (not
supported by all platforms).
@endStyleTable
@category{ctrl}
@appearance{gauge.png}
- @seealso
- wxSlider, wxScrollBar
+ @see wxSlider, wxScrollBar
*/
class wxGauge : public wxControl
{
//@{
/**
Constructor, creating and showing a gauge.
-
+
@param parent
- Window parent.
-
+ Window parent.
@param id
- Window identifier.
-
+ Window identifier.
@param range
- Integer range (maximum value) of the gauge. It is ignored when the gauge is
+ Integer range (maximum value) of the gauge. It is ignored when the gauge is
used in indeterminate mode.
-
@param pos
- Window position.
-
+ Window position.
@param size
- Window size.
-
+ Window size.
@param style
- Gauge style. See wxGauge.
-
+ Gauge style. See wxGauge.
@param name
- Window name.
-
- @sa Create()
+ Window name.
+
+ @see Create()
*/
wxGauge();
wxGauge(wxWindow* parent, wxWindowID id, int range,
/**
Returns the width of the 3D bezel face.
-
+
@remarks This method is not implemented (returns 0) for most platforms.
-
- @sa SetBezelFace()
+
+ @see SetBezelFace()
*/
- int GetBezelFace();
+ int GetBezelFace() const;
/**
Returns the maximum position of the gauge.
-
- @sa SetRange()
+
+ @see SetRange()
*/
- int GetRange();
+ int GetRange() const;
/**
Returns the 3D shadow margin width.
-
+
@remarks This method is not implemented (returns 0) for most platforms.
-
- @sa SetShadowWidth()
+
+ @see SetShadowWidth()
*/
- int GetShadowWidth();
+ int GetShadowWidth() const;
/**
Returns the current position of the gauge.
-
- @sa SetValue()
+
+ @see SetValue()
*/
- int GetValue();
+ int GetValue() const;
/**
Returns @true if the gauge is vertical (has @c wxGA_VERTICAL style) and
@false otherwise.
*/
- bool IsVertical();
+ bool IsVertical() const;
/**
Switch the gauge to indeterminate mode (if required) and makes the gauge move
a bit to indicate the user that some progress has been made.
-
Note that after calling this function the value returned by GetValue()
is undefined and thus you need to explicitely call SetValue() if you
want to restore the determinate mode.
/**
Sets the 3D bezel face width.
-
+
@remarks This method is not implemented (doesn't do anything) for most
- platforms.
-
- @sa GetBezelFace()
+ platforms.
+
+ @see GetBezelFace()
*/
void SetBezelFace(int width);
/**
Sets the range (maximum value) of the gauge.
This function makes the gauge switch to determinate mode, if it's not already.
-
- @sa GetRange()
+
+ @see GetRange()
*/
void SetRange(int range);
/**
Sets the 3D shadow width.
-
+
@remarks This method is not implemented (doesn't do anything) for most
- platforms.
+ platforms.
*/
void SetShadowWidth(int width);
/**
- Sets the position of the gauge. The @e pos must be between 0 and the gauge
+ Sets the position of the gauge. The @a pos must be between 0 and the gauge
range as returned by GetRange(), inclusive.
-
This function makes the gauge switch to determinate mode, if it was in
indeterminate mode before.
-
+
@param pos
- Position for the gauge level.
-
- @sa GetValue()
+ Position for the gauge level.
+
+ @see GetValue()
*/
void SetValue(int pos);
};
+