/////////////////////////////////////////////////////////////////////////////
// Name: dc.h
-// Purpose: documentation for wxDC class
+// Purpose: interface of wxDC
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
there are also versions which accept single @c wxPoint parameter instead of
two @c wxCoord ones or @c wxPoint and @c wxSize instead of four of
them.
+
+ @todo Precise definition of default/initial state.
+
+ @todo Pixelwise definition of operations (e.g. last point of a line not drawn).
+
+ @todo Coordinates: state clearly which type of coordinates are returned by the
+ various Get*Point() or similar functions - often they are client coordinates
+ but not always
+
@library{wxcore}
- @category{dc}
+ @category{dc,gdi}
- @seealso
- Overview
+ @see Overview()
*/
class wxDC : public wxObject
{
Copy from a source DC to this DC, specifying the destination
coordinates, size of area to copy, source DC, source coordinates,
logical function, whether to use a bitmap mask, and mask source position.
-
+
@param xdest
- Destination device context x position.
-
+ Destination device context x position.
@param ydest
- Destination device context y position.
-
+ Destination device context y position.
@param width
- Width of source area to be copied.
-
+ Width of source area to be copied.
@param height
- Height of source area to be copied.
-
+ Height of source area to be copied.
@param source
- Source device context.
-
+ Source device context.
@param xsrc
- Source device context x position.
-
+ Source device context x position.
@param ysrc
- Source device context y position.
-
+ Source device context y position.
@param logicalFunc
- Logical function to use: see SetLogicalFunction().
-
+ Logical function to use: see SetLogicalFunction().
@param useMask
- If @true, Blit does a transparent blit using the mask that is associated with
- the bitmap
- selected into the source device context. The Windows implementation does the
- following if MaskBlt cannot be used:
-
- Creates a temporary bitmap and copies the destination area into it.
- Copies the source area into the temporary bitmap using the specified logical
- function.
- Sets the masked area in the temporary bitmap to BLACK by ANDing the
- mask bitmap with the temp bitmap with the foreground colour set to WHITE
- and the bg colour set to BLACK.
- Sets the unmasked area in the destination area to BLACK by ANDing the
- mask bitmap with the destination area with the foreground colour set to BLACK
- and the background colour set to WHITE.
- ORs the temporary bitmap with the destination area.
- Deletes the temporary bitmap.
-
- This sequence of operations ensures that the source's transparent area need not
- be black,
- and logical functions are supported.
-
- Note: on Windows, blitting with masks can be speeded up considerably by
+ If @true, Blit does a transparent blit using the mask that is associated
+ with the bitmap
+ selected into the source device context. The Windows implementation does
+ the following if MaskBlt cannot be used:
+
+
+ Creates a temporary bitmap and copies the destination area into it.
+ Copies the source area into the temporary bitmap using the specified
+ logical function.
+ Sets the masked area in the temporary bitmap to BLACK by ANDing the
+ mask bitmap with the temp bitmap with the foreground colour set to WHITE
+ and the bg colour set to BLACK.
+ Sets the unmasked area in the destination area to BLACK by ANDing the
+ mask bitmap with the destination area with the foreground colour set to
+ BLACK
+ and the background colour set to WHITE.
+ ORs the temporary bitmap with the destination area.
+ Deletes the temporary bitmap.
+
+
+ This sequence of operations ensures that the source's transparent area need
+ not be black,
+ and logical functions are supported.
+ Note: on Windows, blitting with masks can be speeded up considerably by
compiling
- wxWidgets with the wxUSE_DC_CACHE option enabled. You can also influence
+ wxWidgets with the wxUSE_DC_CACHE option enabled. You can also influence
whether MaskBlt
- or the explicit mask blitting code above is used, by using wxSystemOptions and
- setting the no-maskblt option to 1.
+ or the explicit mask blitting code above is used, by using wxSystemOptions
+ and
+ setting the no-maskblt option to 1.
@param xsrcMask
- Source x position on the mask. If both xsrcMask and ysrcMask are -1, xsrc and
- ysrc
- will be assumed for the mask source position. Currently only implemented on
+ Source x position on the mask. If both xsrcMask and ysrcMask are -1, xsrc
+ and ysrc
+ will be assumed for the mask source position. Currently only implemented on
Windows.
-
@param ysrcMask
- Source y position on the mask. If both xsrcMask and ysrcMask are -1, xsrc and
- ysrc
- will be assumed for the mask source position. Currently only implemented on
+ Source y position on the mask. If both xsrcMask and ysrcMask are -1, xsrc
+ and ysrc
+ will be assumed for the mask source position. Currently only implemented on
Windows.
-
+
@remarks There is partial support for Blit in wxPostScriptDC, under X.
-
- @sa StretchBlit(), wxMemoryDC, wxBitmap, wxMask
+
+ @see StretchBlit(), wxMemoryDC, wxBitmap, wxMask
*/
bool Blit(wxCoord xdest, wxCoord ydest, wxCoord width,
wxCoord height, wxDC* source,
wxCoord xsrc, wxCoord ysrc,
int logicalFunc = wxCOPY,
- bool useMask = @false,
+ bool useMask = false,
wxCoord xsrcMask = -1,
wxCoord ysrcMask = -1);
Adds the specified point to the bounding box which can be retrieved with
MinX(), MaxX() and
MinY(), MaxY() functions.
-
- @sa ResetBoundingBox()
+
+ @see ResetBoundingBox()
*/
void CalcBoundingBox(wxCoord x, wxCoord y);
y1)
and ending at (@e x2, y2). The current pen is used for the outline
and the current brush for filling the shape.
-
The arc is drawn in an anticlockwise direction from the start point to the end
point.
*/
wxCoord xc, wxCoord yc);
/**
- Draw a bitmap on the device context at the specified point. If @e transparent
+ Draw a bitmap on the device context at the specified point. If @a transparent
is @true and the bitmap has
a transparency mask, the bitmap will be drawn transparently.
-
When drawing a mono-bitmap, the current text foreground colour will be used to
draw the foreground
of the bitmap (all bits set to 1), and the current text background colour to
*/
void DrawCheckMark(wxCoord x, wxCoord y, wxCoord width,
wxCoord height);
- void DrawCheckMark(const wxRect & rect);
+ void DrawCheckMark(const wxRect& rect);
//@}
//@{
/**
Draws a circle with the given centre and radius.
-
- @sa DrawEllipse()
+
+ @see DrawEllipse()
*/
void DrawCircle(wxCoord x, wxCoord y, wxCoord radius);
void DrawCircle(const wxPoint& pt, wxCoord radius);
Draws an ellipse contained in the rectangle specified either with the given top
left corner and the given size or directly. The current pen is used for the
outline and the current brush for filling the shape.
-
- @sa DrawCircle()
+
+ @see DrawCircle()
*/
void DrawEllipse(wxCoord x, wxCoord y, wxCoord width,
wxCoord height);
/**
Draws an arc of an ellipse. The current pen is used for drawing the arc and
the current brush is used for drawing the pie.
-
- @e x and @e y specify the x and y coordinates of the upper-left corner of the
+ @a x and @a y specify the x and y coordinates of the upper-left corner of the
rectangle that contains
the ellipse.
-
- @e width and @e height specify the width and height of the rectangle that
+ @a width and @a height specify the width and height of the rectangle that
contains
the ellipse.
-
- @e start and @e end specify the start and end of the arc relative to the
+ @a start and @a end specify the start and end of the arc relative to the
three-o'clock
position from the center of the rectangle. Angles are specified
in degrees (360 is a complete circle). Positive values mean
- counter-clockwise motion. If @e start is equal to @e end, a
+ counter-clockwise motion. If @a start is equal to @e end, a
complete ellipse will be drawn.
*/
void DrawEllipticArc(wxCoord x, wxCoord y, wxCoord width,
const wxRect& rect,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
- wxRect * rectBounding = @NULL);
+ wxRect* rectBounding = NULL);
void DrawLabel(const wxString& text, const wxRect& rect,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1);
*/
void DrawLines(int n, wxPoint points[], wxCoord xoffset = 0,
wxCoord yoffset = 0);
- void DrawLines(const wxPointList * points,
+ void DrawLines(const wxPointList* points,
wxCoord xoffset = 0,
wxCoord yoffset = 0);
//@}
/**
Draws two or more filled polygons using an array of @e points, adding the
optional offset coordinates.
-
Notice that for the platforms providing a native implementation
of this function (Windows and PostScript-based wxDC currently), this is more
efficient than using DrawPolygon() in a loop.
-
- @e n specifies the number of polygons to draw, the array @e count of size
- @e n specifies the number of points in each of the polygons in the
+ @a n specifies the number of polygons to draw, the array @e count of size
+ @a n specifies the number of points in each of the polygons in the
@e points array.
-
The last argument specifies the fill rule: @b wxODDEVEN_RULE (the default)
or @b wxWINDING_RULE.
-
The current pen is used for drawing the outline, and the current brush for
filling the shape. Using a transparent brush suppresses filling.
-
The polygons maybe disjoint or overlapping. Each polygon specified in a call to
@b DrawPolyPolygon must be closed. Unlike polygons created by the
DrawPolygon() member function, the polygons created by
/**
This method draws a filled polygon using a list of wxPoints,
adding the optional offset coordinate.
-
The last argument specifies the fill rule: @b wxODDEVEN_RULE (the
default) or @b wxWINDING_RULE.
-
The current pen is used for drawing the outline, and the current brush
for filling the shape. Using a transparent brush suppresses filling.
The programmer is responsible for deleting the list of points.
-
Note that wxWidgets automatically closes the first and last points.
*/
void DrawPolygon(int n, wxPoint points[], wxCoord xoffset = 0,
wxCoord yoffset = 0,
int fill_style = wxODDEVEN_RULE);
- void DrawPolygon(const wxPointList * points,
+ void DrawPolygon(const wxPointList* points,
wxCoord xoffset = 0,
wxCoord yoffset = 0,
int fill_style = wxODDEVEN_RULE);
wxCoord height);
/**
- Draws the text rotated by @e angle degrees.
-
- @b NB: Under Win9x only TrueType fonts can be drawn by this function. In
+ Draws the text rotated by @a angle degrees.
+ @note Under Win9x only TrueType fonts can be drawn by this function. In
particular, a font different from @c wxNORMAL_FONT should be used as the
latter is not a TrueType font. @c wxSWISS_FONT is an example of a font
which is.
-
- @sa DrawText()
+
+ @see DrawText()
*/
void DrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
double angle);
size. The corners are quarter-circles using the given radius. The
current pen is used for the outline and the current brush for filling
the shape.
-
- If @e radius is positive, the value is assumed to be the
- radius of the rounded corner. If @e radius is negative,
+ If @a radius is positive, the value is assumed to be the
+ radius of the rounded corner. If @a radius is negative,
the absolute value is assumed to be the @e proportion of the smallest
dimension of the rectangle. This means that the corner can be
a sensible size relative to the size of the rectangle, and also avoids
Draws a three-point spline using the current pen.
*/
void DrawSpline(int n, wxPoint points[]);
- void DrawSpline(const wxPointList * points);
+ void DrawSpline(const wxPointList* points);
void DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2,
wxCoord y2,
wxCoord x3,
/**
Draws a text string at the specified point, using the current text font,
and the current text foreground and background colours.
-
The coordinates refer to the top-left corner of the rectangle bounding
the string. See GetTextExtent() for how
to get the dimensions of a text string, which can be used to position the
text more precisely.
-
- @b NB: under wxGTK the current
+ @note under wxGTK the current
@ref getlogicalfunction() "logical function" is used by this function
but it is ignored by wxMSW. Thus, you should avoid using logical functions
with this function in portable programs.
/**
Flood fills the device context starting from the given point, using
the @e current brush colour, and using a style:
-
wxFLOOD_SURFACE: the flooding occurs until a colour other than the given
colour is encountered.
wxFLOOD_BORDER: the area to be flooded is bounded by the given colour.
-
Returns @false if the operation failed.
-
@e Note: The present implementation for non-Windows platforms may fail to find
colour borders if the pixels do not match the colour exactly. However the
function will still return @true.
*/
bool FloodFill(wxCoord x, wxCoord y, const wxColour& colour,
- int style=wxFLOOD_SURFACE);
+ int style = wxFLOOD_SURFACE);
/**
Gets the brush used for painting the background (see wxDC::SetBackground).
*/
- const wxBrush GetBackground();
+ const wxBrush GetBackground() const;
/**
Returns the current background mode: @c wxSOLID or @c wxTRANSPARENT.
-
- @sa SetBackgroundMode()
+
+ @see SetBackgroundMode()
*/
- int GetBackgroundMode();
+ int GetBackgroundMode() const;
/**
Gets the current brush (see wxDC::SetBrush).
*/
- const wxBrush GetBrush();
+ const wxBrush GetBrush() const;
/**
Gets the character height of the currently set font.
/**
Returns the depth (number of bits/pixel) of this DC.
-
- @sa wxDisplayDepth
+
+ @see wxDisplayDepth()
*/
- int GetDepth();
+ int GetDepth() const;
/**
Gets the current font. Notice that even although each device context object has
initially and only after calling SetFont() a valid
font is returned.
*/
- const wxFont GetFont();
+ const wxFont GetFont() const;
/**
Gets the current layout direction of the device context. On platforms where RTL
is supported, the return value will either be @c wxLayout_LeftToRight or
@c wxLayout_RightToLeft. If RTL layout is not supported, the return value will
be @c wxLayout_Default.
-
- @sa SetLayoutDirection()
+
+ @see SetLayoutDirection()
*/
- wxLayoutDirection GetLayoutDirection();
+ wxLayoutDirection GetLayoutDirection() const;
/**
Gets the current logical function (see wxDC::SetLogicalFunction).
//@{
/**
Gets the dimensions of the string using the currently selected font.
- @e string is the text string to measure, @e heightLine, if non @NULL,
+ @a string is the text string to measure, @e heightLine, if non @NULL,
is where to store the height of a single line.
-
- The text extent is returned in @e w and @e h pointers (first form) or as
+ The text extent is returned in @a w and @a h pointers (first form) or as
a wxSize object (second form).
-
- If the optional parameter @e font is specified and valid, then it is used
+ If the optional parameter @a font is specified and valid, then it is used
for the text extent calculation. Otherwise the currently selected font is.
-
Note that this function works both with single-line and multi-line strings.
-
- @sa wxFont, SetFont(), GetPartialTextExtents(), GetTextExtent()
- */
- void GetMultiLineTextExtent(const wxString& string, wxCoord * w,
- wxCoord * h,
- wxCoord * heightLine = @NULL,
- wxFont * font = @NULL);
- wxSize GetMultiLineTextExtent(const wxString& string);
+
+ @see wxFont, SetFont(), GetPartialTextExtents(), GetTextExtent()
+ */
+ void GetMultiLineTextExtent(const wxString& string, wxCoord* w,
+ wxCoord* h,
+ wxCoord* heightLine = NULL,
+ wxFont* font = NULL) const;
+ const wxSize GetMultiLineTextExtent(const wxString& string) const;
//@}
/**
Returns the resolution of the device in pixels per inch.
*/
-#define wxSize GetPPI() /* implementation is private */
+ wxSize GetPPI() const;
/**
- Fills the @e widths array with the widths from the beginning of
- @e text to the corresponding character of @e text. The generic
+ Fills the @a widths array with the widths from the beginning of
+ @a text to the corresponding character of @e text. The generic
version simply builds a running total of the widths of each character
using GetTextExtent(), however if the
various platforms have a native API function that is faster or more
accurate than the generic implementation then it should be used
instead.
-
- @sa GetMultiLineTextExtent(), GetTextExtent()
+
+ @see GetMultiLineTextExtent(), GetTextExtent()
*/
bool GetPartialTextExtents(const wxString& text,
- wxArrayInt& widths);
+ wxArrayInt& widths) const;
/**
Gets the current pen (see wxDC::SetPen).
*/
- const wxPen GetPen();
+ const wxPen GetPen() const;
/**
- Gets in @e colour the colour at the specified location.
+ Gets in @a colour the colour at the specified location.
Not available for wxPostScriptDC or wxMetafileDC.
-
Note that setting a pixel can be done using DrawPoint().
*/
- bool GetPixel(wxCoord x, wxCoord y, wxColour * colour);
+ bool GetPixel(wxCoord x, wxCoord y, wxColour* colour);
//@{
/**
represent the maximum horizontal and vertical 'pixel' values used in your
application, the following code will scale the graphic to fit on the
printer page:
-
-
-
+
+
@b GetSize()
-
-
+
Returns a Wx::Size
-
+
@b GetSizeWH()
-
-
+
Returns a 2-element list
@c ( width, height )
*/
- void GetSize(wxCoord * width, wxCoord * height);
- wxSize GetSize();
+ void GetSize(wxCoord* width, wxCoord* height) const;
+ const wxSize GetSize() const;
//@}
//@{
/**
Returns the horizontal and vertical resolution in millimetres.
*/
- void GetSizeMM(wxCoord * width, wxCoord * height);
- wxSize GetSizeMM();
+ void GetSizeMM(wxCoord* width, wxCoord* height) const;
+ const wxSize GetSizeMM() const;
//@}
/**
Gets the current text background colour (see wxDC::SetTextBackground).
*/
- const wxColour GetTextBackground();
+ const wxColour GetTextBackground() const;
//@{
/**
Gets the dimensions of the string using the currently selected font.
- @e string is the text string to measure, @e descent is the
+ @a string is the text string to measure, @a descent is the
dimension from the baseline of the font to the bottom of the
- descender, and @e externalLeading is any extra vertical space added
+ descender, and @a externalLeading is any extra vertical space added
to the font by the font designer (usually is zero).
-
- The text extent is returned in @e w and @e h pointers (first form) or as
+ The text extent is returned in @a w and @a h pointers (first form) or as
a wxSize object (second form).
-
- If the optional parameter @e font is specified and valid, then it is used
+ If the optional parameter @a font is specified and valid, then it is used
for the text extent calculation. Otherwise the currently selected font is.
-
Note that this function only works with single-line strings.
-
- @sa wxFont, SetFont(), GetPartialTextExtents(),
- GetMultiLineTextExtent()
- */
- void GetTextExtent(const wxString& string, wxCoord * w,
- wxCoord * h,
- wxCoord * descent = @NULL,
- wxCoord * externalLeading = @NULL,
- const wxFont * font = @NULL);
- wxSize GetTextExtent(const wxString& string);
+
+ @see wxFont, SetFont(), GetPartialTextExtents(),
+ GetMultiLineTextExtent()
+ */
+ void GetTextExtent(const wxString& string, wxCoord* w,
+ wxCoord* h,
+ wxCoord* descent = NULL,
+ wxCoord* externalLeading = NULL,
+ const wxFont* font = NULL) const;
+ const wxSize GetTextExtent(const wxString& string) const;
//@}
/**
Gets the current text foreground colour (see wxDC::SetTextForeground).
*/
- const wxColour GetTextForeground();
+ const wxColour GetTextForeground() const;
/**
Gets the current user scale factor (set by wxDC::SetUserScale).
//@{
/**
Fill the area specified by rect with a radial gradient, starting from
- @e initialColour at the centre of the circle and fading to @e destColour
+ @a initialColour at the centre of the circle and fading to @a destColour
on the circle outside.
-
- @e circleCenter are the relative coordinates of centre of the circle in
+ @a circleCenter are the relative coordinates of centre of the circle in
the specified @e rect. If not specified, the cercle is placed at the
centre of rect.
-
- @b Note: Currently this function is very slow, don't use it for
+ @note Currently this function is very slow, don't use it for
real-time drawing.
*/
void GradientFillConcentric(const wxRect& rect,
//@}
/**
- Fill the area specified by @e rect with a linear gradient, starting from
- @e initialColour and eventually fading to @e destColour. The
- @e nDirection specifies the direction of the colour change, default is to
- use @e initialColour on the left part of the rectangle and
- @e destColour on the right one.
+ Fill the area specified by @a rect with a linear gradient, starting from
+ @a initialColour and eventually fading to @e destColour. The
+ @a nDirection specifies the direction of the colour change, default is to
+ use @a initialColour on the left part of the rectangle and
+ @a destColour on the right one.
*/
void GradientFillLinear(const wxRect& rect,
const wxColour& initialColour,
/**
Returns @true if the DC is ok to use.
*/
-#define bool Ok() /* implementation is private */
+ bool Ok();
/**
Converts logical X coordinate to device coordinate, using the current
/**
Gets the maximum horizontal extent used in drawing commands so far.
*/
-#define wxCoord MaxX() /* implementation is private */
+ wxCoord MaxX();
/**
Gets the maximum vertical extent used in drawing commands so far.
*/
-#define wxCoord MaxY() /* implementation is private */
+ wxCoord MaxY();
/**
Gets the minimum horizontal extent used in drawing commands so far.
*/
-#define wxCoord MinX() /* implementation is private */
+ wxCoord MinX();
/**
Gets the minimum vertical extent used in drawing commands so far.
*/
-#define wxCoord MinY() /* implementation is private */
+ wxCoord MinY();
/**
Resets the bounding box: after a call to this function, the bounding box
doesn't contain anything.
-
- @sa CalcBoundingBox()
+
+ @see CalcBoundingBox()
*/
void ResetBoundingBox();
Sets the x and y axis orientation (i.e., the direction from lowest to
highest values on the axis). The default orientation is
x axis from left to right and y axis from top down.
-
+
@param xLeftRight
- True to set the x axis orientation to the natural
- left to right orientation, @false to invert it.
-
+ True to set the x axis orientation to the natural
+ left to right orientation, @false to invert it.
@param yBottomUp
- True to set the y axis orientation to the natural
- bottom up orientation, @false to invert it.
+ True to set the y axis orientation to the natural
+ bottom up orientation, @false to invert it.
*/
void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
void SetBackground(const wxBrush& brush);
/**
- @e mode may be one of wxSOLID and wxTRANSPARENT. This setting determines
+ @a mode may be one of wxSOLID and wxTRANSPARENT. This setting determines
whether text will be drawn with a background colour or not.
*/
void SetBackgroundMode(int mode);
/**
Sets the current brush for the DC.
-
If the argument is wxNullBrush, the current brush is selected out of the device
context (leaving wxDC without any valid brush), allowing the current brush to
be destroyed safely.
-
See also wxBrush.
-
See also wxMemoryDC for the interpretation of colours
when drawing into a monochrome bitmap.
*/
clipping region. You should call
DestroyClippingRegion() if you want to set
the clipping region exactly to the region specified.
-
The clipping region is an area to which drawing is restricted. Possible uses
for the clipping region are for clipping text or for speeding up window redraws
when only a known area of the screen is damaged.
-
- @sa DestroyClippingRegion(), wxRegion
+
+ @see DestroyClippingRegion(), wxRegion
*/
void SetClippingRegion(wxCoord x, wxCoord y, wxCoord width,
wxCoord height);
/**
Sets the device origin (i.e., the origin in pixels after scaling has been
applied).
-
This function may be useful in Windows printing
operations for placing a graphic on a page.
*/
/**
Sets the current font for the DC. It must be a valid font, in particular you
should not pass @c wxNullFont to this method.
-
See also wxFont.
*/
void SetFont(const wxFont& font);
/**
- Sets the current layout direction for the device context. @e dir may be either
+ Sets the current layout direction for the device context. @a dir may be either
@c wxLayout_Default, @c wxLayout_LeftToRight or @c wxLayout_RightToLeft.
-
- @sa GetLayoutDirection()
+
+ @see GetLayoutDirection()
*/
void SetLayoutDirection(wxLayoutDirection dir);
a source pixel (from a pen or brush colour, or source device context if
using wxDC::Blit) combines with a destination pixel in the
current device context.
-
The possible values
and their meaning in terms of source and destination pixel values are
as follows:
+
The default is wxCOPY, which simply draws with the current colour.
The others combine the current colour and the background using a
logical operation. wxINVERT is commonly used for drawing rubber bands or
wxDC::SetUserScale) scales the text appropriately. In
Windows, scalable TrueType fonts are always used; in X, results depend
on availability of fonts, but usually a reasonable match is found.
-
The coordinate origin is always at the top left of the screen/printer.
-
Drawing to a Windows printer device context uses the current mapping mode,
but mapping mode is currently ignored for PostScript output.
-
The mapping mode can be one of the following:
-
+
wxMM_TWIPS
-
-
+
Each logical unit is 1/20 of a point, or 1/1440 of
an inch.
-
+
wxMM_POINTS
-
-
+
Each logical unit is a point, or 1/72 of an inch.
-
+
wxMM_METRIC
-
-
+
Each logical unit is 1 mm.
-
+
wxMM_LOMETRIC
-
-
+
Each logical unit is 1/10 of a mm.
-
+
wxMM_TEXT
-
-
+
Each logical unit is 1 device pixel.
*/
void SetMapMode(int int);
or bitmap associated with the DC. If the argument is wxNullPalette, the current
palette is selected out of the device context, and the original palette
restored.
-
See wxPalette for further details.
*/
void SetPalette(const wxPalette& palette);
/**
Sets the current pen for the DC.
-
If the argument is wxNullPen, the current pen is selected out of the device
context (leaving wxDC without any valid pen), allowing the current brush to
be destroyed safely.
-
See also wxMemoryDC for the interpretation of colours
when drawing into a monochrome bitmap.
*/
/**
Sets the current text foreground colour for the DC.
-
See also wxMemoryDC for the interpretation of colours
when drawing into a monochrome bitmap.
*/
coordinates, destination size, source DC, source coordinates,
size of source area to copy, logical function, whether to use a bitmap mask,
and mask source position.
-
+
@param xdest
- Destination device context x position.
-
+ Destination device context x position.
@param ydest
- Destination device context y position.
-
+ Destination device context y position.
@param dstWidth
- Width of destination area.
-
+ Width of destination area.
@param dstHeight
- Height of destination area.
-
+ Height of destination area.
@param source
- Source device context.
-
+ Source device context.
@param xsrc
- Source device context x position.
-
+ Source device context x position.
@param ysrc
- Source device context y position.
-
+ Source device context y position.
@param srcWidth
- Width of source area to be copied.
-
+ Width of source area to be copied.
@param srcHeight
- Height of source area to be copied.
-
+ Height of source area to be copied.
@param logicalFunc
- Logical function to use: see SetLogicalFunction().
-
+ Logical function to use: see SetLogicalFunction().
@param useMask
- If @true, Blit does a transparent blit using the mask that is associated with
- the bitmap
- selected into the source device context. The Windows implementation does the
- following if MaskBlt cannot be used:
-
- Creates a temporary bitmap and copies the destination area into it.
- Copies the source area into the temporary bitmap using the specified logical
- function.
- Sets the masked area in the temporary bitmap to BLACK by ANDing the
- mask bitmap with the temp bitmap with the foreground colour set to WHITE
- and the background colour set to BLACK.
- Sets the unmasked area in the destination area to BLACK by ANDing the
- mask bitmap with the destination area with the foreground colour set to BLACK
- and the background colour set to WHITE.
- ORs the temporary bitmap with the destination area.
- Deletes the temporary bitmap.
-
- This sequence of operations ensures that the source's transparent area need not
- be black,
- and logical functions are supported.
-
- Note: on Windows, blitting with masks can be speeded up considerably by
+ If @true, Blit does a transparent blit using the mask that is associated
+ with the bitmap
+ selected into the source device context. The Windows implementation does
+ the following if MaskBlt cannot be used:
+
+
+ Creates a temporary bitmap and copies the destination area into it.
+ Copies the source area into the temporary bitmap using the specified
+ logical function.
+ Sets the masked area in the temporary bitmap to BLACK by ANDing the
+ mask bitmap with the temp bitmap with the foreground colour set to WHITE
+ and the background colour set to BLACK.
+ Sets the unmasked area in the destination area to BLACK by ANDing the
+ mask bitmap with the destination area with the foreground colour set to
+ BLACK
+ and the background colour set to WHITE.
+ ORs the temporary bitmap with the destination area.
+ Deletes the temporary bitmap.
+
+
+ This sequence of operations ensures that the source's transparent area need
+ not be black,
+ and logical functions are supported.
+ Note: on Windows, blitting with masks can be speeded up considerably by
compiling
- wxWidgets with the wxUSE_DC_CACHE option enabled. You can also influence
+ wxWidgets with the wxUSE_DC_CACHE option enabled. You can also influence
whether MaskBlt
- or the explicit mask blitting code above is used, by using wxSystemOptions and
- setting the no-maskblt option to 1.
+ or the explicit mask blitting code above is used, by using wxSystemOptions
+ and
+ setting the no-maskblt option to 1.
@param xsrcMask
- Source x position on the mask. If both xsrcMask and ysrcMask are -1, xsrc and
- ysrc
- will be assumed for the mask source position. Currently only implemented on
+ Source x position on the mask. If both xsrcMask and ysrcMask are -1, xsrc
+ and ysrc
+ will be assumed for the mask source position. Currently only implemented on
Windows.
-
@param ysrcMask
- Source y position on the mask. If both xsrcMask and ysrcMask are -1, xsrc and
- ysrc
- will be assumed for the mask source position. Currently only implemented on
+ Source y position on the mask. If both xsrcMask and ysrcMask are -1, xsrc
+ and ysrc
+ will be assumed for the mask source position. Currently only implemented on
Windows.
-
+
@remarks There is partial support for Blit in wxPostScriptDC, under X.
*/
bool StretchBlit(wxCoord xdest, wxCoord ydest, wxCoord dstWidth,
wxCoord srcWidth,
wxCoord srcHeight,
int logicalFunc = wxCOPY,
- bool useMask = @false,
+ bool useMask = false,
wxCoord xsrcMask = -1,
wxCoord ysrcMask = -1);
};
+
/**
@class wxDCClipper
@wxheader{dc.h}
@library{wxcore}
@category{gdi}
- @seealso
- wxDC::SetClippingRegion
+ @see wxDC::SetClippingRegion
*/
class wxDCClipper
{
public:
//@{
/**
- Sets the clipping region to the specified region @e r or rectangle specified
- by either a single @e rect parameter or its position (@e x and @e y)
- and size (@e w ad @e h).
-
+ Sets the clipping region to the specified region @a r or rectangle specified
+ by either a single @a rect parameter or its position (@a x and @e y)
+ and size (@a w ad @e h).
The clipping region is automatically unset when this object is destroyed.
*/
wxDCClipper(wxDC& dc, const wxRegion& r);
wxDCClipper(wxDC& dc, int x, int y, int w, int h);
//@}
};
+