# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=wxWindows - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
# Begin Project
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+# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdlld" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D WINVER=0x0400 /D "STRICT" /D "WXMAKINGDLL" /Yu"wx/wxprec.h" /FD /c
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ..\lib\jpegd.lib ..\lib\tiffd.lib ..\lib\pngd.lib ..\lib\regexd.lib ..\lib\zlibd.lib /dll /debug /machine:I386 /out:"../lib/wxmsw232d.dll" /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib ..\lib\jpegd.lib ..\lib\tiffd.lib ..\lib\pngd.lib ..\lib\regexd.lib ..\lib\zlibd.lib /nologo /version:2.3 /dll /debug /machine:I386 /out:"../lib/wxmsw232d.dll" /pdbtype:sept
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
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# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MT" /YX /FD /c
+CPP=cl.exe
+# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /O2 /I "../lib/msw" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
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# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Debug"
# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswd" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "_DEBUG" /D "__WXDEBUG__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
+RSC=rc.exe
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# End Source File
# Begin Source File
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+# End Source File
+# Begin Source File
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SOURCE=.\common\cmdline.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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+# ADD CPP /W1 /D "USE_DEFINE" /D "IDE_INVOKED"
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
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+SOURCE=.\common\dseldlg.cpp
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SOURCE=.\common\dynarray.cpp
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+# SUBTRACT CPP /YX /Yc /Yu
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SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
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SOURCE=.\common\strconv.cpp
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SOURCE=.\common\textcmn.cpp
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+# SUBTRACT CPP /YX /Yc /Yu
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SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\zstream.cpp
# End Source File
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-# Begin Source File
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-SOURCE=.\common\extended.c
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-# SUBTRACT CPP /YX /Yc /Yu
-# End Source File
# End Group
# Begin Group "Generic Files"
# End Source File
# Begin Source File
+SOURCE=.\generic\dcpsg.cpp
+# End Source File
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SOURCE=.\generic\dirctrlg.cpp
# End Source File
# Begin Source File
SOURCE=.\generic\wizard.cpp
# End Source File
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# End Group
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SOURCE=.\html\winpars.cpp
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SOURCE=.\msw\accel.cpp
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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SOURCE=.\msw\enhmeta.cpp
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SOURCE=.\msw\helpbest.cpp
# End Source File
# Begin Source File
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# Begin Source File
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SOURCE=.\msw\joystick.cpp
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SOURCE=.\msw\window.cpp
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# PROP Default_Filter ""
# Begin Source File
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+
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdllu\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdllud\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswu\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswud\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdll\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdlld\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\msw\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
-InputPath=..\include\wx\msw\setup0.h
+
+# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
+InputPath=..\include\wx\msw\setup.h
"../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswd\wx\setup.h
# End Custom Build
+
!ENDIF
+
# End Source File
# End Group
# Begin Group "Common"
# End Source File
# Begin Source File
+SOURCE=..\include\wx\clntdata.h
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+# Begin Source File
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SOURCE=..\include\wx\cmdline.h
# End Source File
# Begin Source File
+SOURCE=..\include\wx\cmdproc.h
+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\cmndata.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\include\wx\memtext.h
+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\menu.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\include\wx\platform.h
+# End Source File
+# Begin Source File
+
SOURCE=..\include\wx\popupwin.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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SOURCE=..\include\wx\textctrl.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\zstream.h
# End Source File
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# End Group
# Begin Group "MSW"
# End Source File
# Begin Source File
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# End Source File
# Begin Source File
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+SOURCE=..\include\wx\msw\gaugemsw.h
# End Source File
# Begin Source File
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# End Source File
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-# Begin Source File
-
SOURCE=..\include\wx\msw\slider95.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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SOURCE=..\include\wx\msw\statbmp.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\include\wx\msw\toplevel.h
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SOURCE=..\include\wx\msw\treectrl.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\msw\winundef.h
# End Source File
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# End Group
# Begin Group "Generic"
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# Begin Source File
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SOURCE=..\include\wx\generic\splash.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\generic\wizard.h
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# End Group
# Begin Group "HTML"
SOURCE=..\include\wx\html\winpars.h
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# End Group
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