- public:
-
- wxBitmap();
- wxBitmap( int width, int height, int depth = -1 );
- wxBitmap( const char bits[], int width, int height, int depth = 1 );
- wxBitmap( char **bits );
- wxBitmap( const wxBitmap& bmp );
- wxBitmap( const wxBitmap* bmp );
- wxBitmap( const wxString &filename, int type = wxBITMAP_TYPE_XPM);
- ~wxBitmap();
- wxBitmap& operator = ( const wxBitmap& bmp );
- bool operator == ( const wxBitmap& bmp );
- bool operator != ( const wxBitmap& bmp );
- bool Ok() const;
-
- int GetHeight() const;
- int GetWidth() const;
- int GetDepth() const;
- void SetHeight( int height );
- void SetWidth( int width );
- void SetDepth( int depth );
-
- wxMask *GetMask() const;
- void SetMask( wxMask *mask );
-
- void Resize( int height, int width );
-
- bool SaveFile( const wxString &name, int type, wxPalette *palette = NULL );
- bool LoadFile( const wxString &name, int type = wxBITMAP_TYPE_XPM);
-
- wxPalette *GetPalette() const;
- wxPalette *GetColourMap() const
- { return GetPalette(); };
-
- private:
-
- friend wxDC;
- friend wxPaintDC;
- friend wxMemoryDC;
- friend wxToolBar;
- friend wxBitmapButton;
- friend wxStaticBitmap;
- friend wxFrame;
-
- // no data :-)
-};
+ friend class WXDLLEXPORT wxBitmapHandler;
+
+public:
+ wxBitmap(); // Platform-specific
+
+ // Copy constructors
+ inline wxBitmap(const wxBitmap& bitmap)
+ { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
+ inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
+
+ // Initialize with raw data.
+ wxBitmap(const char bits[], int width, int height, int depth = 1);
+
+/* TODO: maybe implement XPM reading
+ // Initialize with XPM data
+ wxBitmap(const char **data);
+*/
+
+ // Load a file or resource
+ // TODO: make default type whatever's appropriate for the platform.
+ wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+
+ // Constructor for generalised creation from data
+ wxBitmap(void *data, long type, int width, int height, int depth = 1);
+
+ // If depth is omitted, will create a bitmap compatible with the display
+ wxBitmap(int width, int height, int depth = -1);
+ ~wxBitmap();
+
+ virtual bool Create(int width, int height, int depth = -1);
+ virtual bool Create(void *data, long type, int width, int height, int depth = 1);
+ virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
+
+ inline bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
+ inline int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
+ inline int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
+ inline int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
+ inline int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
+ void SetWidth(int w);
+ void SetHeight(int h);
+ void SetDepth(int d);
+ void SetQuality(int q);
+ void SetOk(bool isOk);
+
+ inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : NULL); }
+ void SetPalette(const wxPalette& palette);
+
+ inline wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : NULL); }
+ void SetMask(wxMask *mask) ;
+
+ inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
+ inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
+ inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
+
+ // Format handling
+ static inline wxList& GetHandlers() { return sm_handlers; }
+ static void AddHandler(wxBitmapHandler *handler);
+ static void InsertHandler(wxBitmapHandler *handler);
+ static bool RemoveHandler(const wxString& name);
+ static wxBitmapHandler *FindHandler(const wxString& name);
+ static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
+ static wxBitmapHandler *FindHandler(long bitmapType);
+
+ static void InitStandardHandlers();
+ static void CleanUpHandlers();
+protected:
+ static wxList sm_handlers;
+
+/*
+ // TODO: Implementation
+public:
+ void SetHBITMAP(WXHBITMAP bmp);
+ inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
+ bool FreeResource(bool force = FALSE);
+*/