- public:
-
- wxBrush(void);
- wxBrush( const wxColour &colour, int style );
- wxBrush( const wxString &colourName, int style );
- wxBrush( const wxBitmap &stippleBitmap );
- wxBrush( const wxBrush &brush );
- wxBrush( const wxBrush *brush );
- ~wxBrush(void);
- wxBrush& operator = ( const wxBrush& brush );
- bool operator == ( const wxBrush& brush );
- bool operator != ( const wxBrush& brush );
- bool Ok(void) const;
-
- int GetStyle(void) const;
- wxColour &GetColour(void) const;
- wxBitmap *GetStipple(void) const;
-
- // no data :-)
+public:
+ wxBrush();
+ wxBrush(const wxColour& col, int style);
+ wxBrush(const wxString& col, int style);
+ wxBrush(const wxBitmap& stipple);
+ inline wxBrush(const wxBrush& brush) { Ref(brush); }
+ inline wxBrush(const wxBrush* brush) { if (brush) Ref(*brush); }
+ ~wxBrush();
+
+ virtual void SetColour(const wxColour& col) ;
+ virtual void SetColour(const wxString& col) ;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
+ virtual void SetStyle(int style) ;
+ virtual void SetStipple(const wxBitmap& stipple) ;
+
+ inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
+ inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
+ inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
+
+ inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
+ inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
+ inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
+
+ virtual bool Ok() const { return (m_refData != NULL) ; }
+
+// Implementation
+
+ // Useful helper: create the brush resource
+ void RealizeResource();
+
+ // When setting properties, we must make sure we're not changing
+ // another object
+ void Unshare();