+bool wxGauge::Create(wxWindow *parent, wxWindowID id,
+ int range,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name)
+{
+ SetName(name);
+ SetValidator(validator);
+ m_rangeMax = range;
+ m_windowStyle = style;
+
+ if (parent) parent->AddChild(this);
+
+ if ( id == -1 )
+ m_windowId = (int)NewControlId();
+ else
+ m_windowId = id;
+
+
+ // TODO
+ return FALSE;
+}
+
+void wxGauge::SetSize(int x, int y, int width, int height, int sizeFlags)
+{
+ // TODO
+}
+
+void wxGauge::SetShadowWidth(int w)
+{
+ // TODO optional
+}
+
+void wxGauge::SetBezelFace(int w)
+{
+ // TODO optional
+}
+
+void wxGauge::SetRange(int r)
+{
+ m_rangeMax = r;
+ // TODO
+}
+
+void wxGauge::SetValue(int pos)
+{
+ m_gaugePos = pos;
+ // TODO
+}
+
+int wxGauge::GetShadowWidth() const
+{
+ // TODO optional
+ return 0;
+}