/////////////////////////////////////////////////////////////////////////////
// Name: app.cpp
-// Purpose:
-// Author: Robert Roebling
-// Created: 01/02/97
-// Id:
-// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
+// Purpose: wxApp
+// Author: AUTHOR
+// Modified by:
+// Created: ??/??/98
+// RCS-ID: $Id$
+// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#pragma implementation "app.h"
#endif
+#include "wx/frame.h"
#include "wx/app.h"
-#include "wx/gdicmn.h"
#include "wx/utils.h"
-#include "wx/postscrp.h"
-#include "wx/intl.h"
+#include "wx/gdicmn.h"
+#include "wx/pen.h"
+#include "wx/brush.h"
+#include "wx/cursor.h"
+#include "wx/icon.h"
+#include "wx/palette.h"
+#include "wx/dc.h"
+#include "wx/dialog.h"
+#include "wx/msgdlg.h"
#include "wx/log.h"
-#include "wx/memory.h"
-
-#include "unistd.h"
+#include "wx/module.h"
-//-----------------------------------------------------------------------------
-// global data
-//-----------------------------------------------------------------------------
+#if wxUSE_WX_RESOURCES
+#include "wx/resource.h"
+#endif
-wxApp *wxTheApp = NULL;
-wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
+#include <string.h>
+#if defined(__WIN95__) && !defined(__GNUWIN32__)
+extern char *wxBuffer;
extern wxList wxPendingDelete;
-//-----------------------------------------------------------------------------
-// local functions
-//-----------------------------------------------------------------------------
-
-extern void wxFlushResources(void);
-
-//-----------------------------------------------------------------------------
-// global functions
-//-----------------------------------------------------------------------------
-
-void wxExit(void)
-{
-};
-
-bool wxYield(void)
-{
- return TRUE;
-};
-
-//-----------------------------------------------------------------------------
-// wxApp
-//-----------------------------------------------------------------------------
-
-IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler)
+wxApp *wxTheApp = NULL;
+IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
EVT_IDLE(wxApp::OnIdle)
END_EVENT_TABLE()
-wxApp::wxApp()
-{
- m_topWindow = NULL;
- m_exitOnFrameDelete = TRUE;
-};
-
-wxApp::~wxApp(void)
-{
-};
-
-bool wxApp::OnInit(void)
-{
- return TRUE;
-};
-
-bool wxApp::OnInitGui(void)
-{
- return TRUE;
-};
-
-int wxApp::OnRun(void)
-{
- return MainLoop();
-};
-
-bool wxApp::ProcessIdle(void)
-{
- wxIdleEvent event;
- event.SetEventObject( this );
- ProcessEvent( event );
-
- return event.MoreRequested();
-};
-
-void wxApp::OnIdle( wxIdleEvent &event )
-{
- static bool inOnIdle = FALSE;
-
- // Avoid recursion (via ProcessEvent default case)
- if (inOnIdle)
- return;
-
- inOnIdle = TRUE;
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-
- // Send OnIdle events to all windows
- bool needMore = SendIdleEvents();
-
- if (needMore)
- event.RequestMore(TRUE);
-
- inOnIdle = FALSE;
-};
-
-bool wxApp::SendIdleEvents(void)
-{
- bool needMore = FALSE;
- wxNode* node = wxTopLevelWindows.First();
- while (node)
- {
- wxWindow* win = (wxWindow*) node->Data();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->Next();
- }
- return needMore;
-};
+long wxApp::sm_lastMessageTime = 0;
-bool wxApp::SendIdleEvents( wxWindow* win )
+void wxApp::CommonInit()
{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
+#ifdef __WXMSW__
+ wxBuffer = new char[1500];
+#else
+ wxBuffer = new char[BUFSIZ + 512];
+#endif
- wxNode* node = win->GetChildren()->First();
- while (node)
- {
- wxWindow* win = (wxWindow*) node->Data();
- if (SendIdleEvents(win))
- needMore = TRUE;
+ wxClassInfo::InitializeClasses();
- node = node->Next();
- }
- return needMore ;
-};
+ wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
+ wxTheColourDatabase->Initialize();
+ wxInitializeStockObjects();
-int wxApp::OnExit(void)
-{
- return 0;
-};
+#if wxUSE_WX_RESOURCES
+ wxInitializeResourceSystem();
+#endif
-int wxApp::MainLoop(void)
-{
- return 0;
-};
+ // For PostScript printing
+#if wxUSE_POSTSCRIPT
+ wxInitializePrintSetupData();
+ wxThePrintPaperDatabase = new wxPrintPaperDatabase;
+ wxThePrintPaperDatabase->CreateDatabase();
+#endif
-void wxApp::ExitMainLoop(void)
-{
-};
+ wxBitmap::InitStandardHandlers();
-bool wxApp::Initialized(void)
-{
- return m_initialized;
-};
+ wxModule::RegisterModules();
+ wxASSERT( wxModule::InitializeModules() == TRUE );
+}
-bool wxApp::Pending(void)
+void wxApp::CommonCleanUp()
{
- return FALSE;
-};
+ wxModule::CleanUpModules();
-void wxApp::Dispatch(void)
-{
-};
+#if wxUSE_WX_RESOURCES
+ wxCleanUpResourceSystem();
+#endif
-void wxApp::DeletePendingObjects(void)
-{
- wxNode *node = wxPendingDelete.First();
- while (node)
- {
- wxObject *obj = (wxObject *)node->Data();
-
- delete obj;
+ wxDeleteStockObjects() ;
- if (wxPendingDelete.Member(obj))
- delete node;
+ // Destroy all GDI lists, etc.
+ delete wxTheBrushList;
+ wxTheBrushList = NULL;
- node = wxPendingDelete.First();
- };
-};
+ delete wxThePenList;
+ wxThePenList = NULL;
-wxWindow *wxApp::GetTopWindow(void)
-{
- if (m_topWindow) return m_topWindow;
- wxNode *node = wxTopLevelWindows.First();
- if (!node) return NULL;
- return (wxWindow*)node->Data();
-};
+ delete wxTheFontList;
+ wxTheFontList = NULL;
-void wxApp::SetTopWindow( wxWindow *win )
-{
- m_topWindow = win;
-};
+ delete wxTheBitmapList;
+ wxTheBitmapList = NULL;
-void wxApp::CommonInit(void)
-{
+ delete wxTheColourDatabase;
+ wxTheColourDatabase = NULL;
-/*
-#if USE_RESOURCES
- (void) wxGetResource("wxWindows", "OsVersion", &wxOsVersion);
+#if wxUSE_POSTSCRIPT
+ wxInitializePrintSetupData(FALSE);
+ delete wxThePrintPaperDatabase;
+ wxThePrintPaperDatabase = NULL;
#endif
-*/
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
- wxInitializeStockObjects();
+ wxBitmap::CleanUpHandlers();
- // For PostScript printing
-#if USE_POSTSCRIPT
- wxInitializePrintSetupData();
- wxThePrintPaperDatabase = new wxPrintPaperDatabase;
- wxThePrintPaperDatabase->CreateDatabase();
-#endif
-
-
-/*
- wxBitmap::InitStandardHandlers();
+ delete[] wxBuffer;
+ wxBuffer = NULL;
- g_globalCursor = new wxCursor;
-*/
-
- wxInitializeStockObjects();
-};
-
-void wxApp::CommonCleanUp(void)
-{
- wxDeleteStockObjects();
-
- wxFlushResources();
-};
-
-wxLog *wxApp::CreateLogTarget()
-{
- return new wxLogGui;
+ // do it as the very last thing because everything else can log messages
+ delete wxLog::SetActiveTarget(NULL);
}
-//-----------------------------------------------------------------------------
-// wxEntry
-//-----------------------------------------------------------------------------
-
int wxEntry( int argc, char *argv[] )
{
- wxBuffer = new char[BUFSIZ + 512];
-
wxClassInfo::InitializeClasses();
-#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
+#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
#if !defined(_WINDLL)
streambuf* sBuf = new wxDebugStreamBuf;
return 0;
};
- wxAppInitializerFunction app_ini = wxApp::GetInitializerFunction();
-
- wxObject *test_app = app_ini();
-
- wxTheApp = (wxApp*) test_app;
-
-// wxTheApp = (wxApp*)( app_ini() );
+ wxTheApp = (* wxApp::GetInitializerFunction()) ();
};
if (!wxTheApp)
return 0;
};
-// printf( "Programmstart.\n" );
-
wxTheApp->argc = argc;
wxTheApp->argv = argv;
-// Your init here !!!!
-
+ // TODO: your platform-specific initialization.
+
wxApp::CommonInit();
+ // GUI-specific initialization, such as creating an app context.
wxTheApp->OnInitGui();
// Here frames insert themselves automatically
wxApp::CommonCleanUp();
-#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
+#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore
return retValue;
};
-//-----------------------------------------------------------------------------
-// main()
-//-----------------------------------------------------------------------------
+// Static member initialization
+wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
-#if defined(AIX) || defined(AIX4) || defined(____HPUX__)
+wxApp::wxApp()
+{
+ m_topWindow = NULL;
+ wxTheApp = this;
+ m_className = "";
+ m_wantDebugOutput = TRUE ;
+ m_appName = "";
+ argc = 0;
+ argv = NULL;
+#ifdef __WXMSW__
+ m_printMode = wxPRINT_WINDOWS;
+#else
+ m_printMode = wxPRINT_POSTSCRIPT;
+#endif
+ m_exitOnFrameDelete = TRUE;
+ m_auto3D = TRUE;
+}
- // main in IMPLEMENT_WX_MAIN in IMPLEMENT_APP in app.h
+bool wxApp::Initialized()
+{
+ if (GetTopWindow())
+ return TRUE;
+ else
+ return FALSE;
+}
-#else
+int wxApp::MainLoop()
+{
+ m_keepGoing = TRUE;
- int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
+/* TODO: implement your main loop here, calling ProcessIdle in idle time.
+ while (m_keepGoing)
+ {
+ while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
+ ProcessIdle()) {}
+ if (!DoMessage())
+ m_keepGoing = FALSE;
+ }
+*/
-#endif
+ return 0;
+}
+
+// Returns TRUE if more time is needed.
+bool wxApp::ProcessIdle()
+{
+ wxIdleEvent event;
+ event.SetEventObject(this);
+ ProcessEvent(event);
+
+ return event.MoreRequested();
+}
+
+void wxApp::ExitMainLoop()
+{
+ m_keepGoing = FALSE;
+}
+
+// Is a message/event pending?
+bool wxApp::Pending()
+{
+/* TODO.
+ */
+ return FALSE;
+}
+
+// Dispatch a message.
+void wxApp::Dispatch()
+{
+/* TODO.
+ */
+}
+
+void wxApp::OnIdle(wxIdleEvent& event)
+{
+ static bool inOnIdle = FALSE;
+
+ // Avoid recursion (via ProcessEvent default case)
+ if (inOnIdle)
+ return;
+
+ inOnIdle = TRUE;
+
+ // 'Garbage' collection of windows deleted with Close().
+ DeletePendingObjects();
+
+ // flush the logged messages if any
+ wxLog *pLog = wxLog::GetActiveTarget();
+ if ( pLog != NULL && pLog->HasPendingMessages() )
+ pLog->Flush();
+ // Send OnIdle events to all windows
+ bool needMore = SendIdleEvents();
+
+ if (needMore)
+ event.RequestMore(TRUE);
+
+ inOnIdle = FALSE;
+}
+
+// Send idle event to all top-level windows
+bool wxApp::SendIdleEvents()
+{
+ bool needMore = FALSE;
+ wxNode* node = wxTopLevelWindows.First();
+ while (node)
+ {
+ wxWindow* win = (wxWindow*) node->Data();
+ if (SendIdleEvents(win))
+ needMore = TRUE;
+
+ node = node->Next();
+ }
+ return needMore;
+}
+
+// Send idle event to window and all subwindows
+bool wxApp::SendIdleEvents(wxWindow* win)
+{
+ bool needMore = FALSE;
+
+ wxIdleEvent event;
+ event.SetEventObject(win);
+ win->ProcessEvent(event);
+
+ if (event.MoreRequested())
+ needMore = TRUE;
+
+ wxNode* node = win->GetChildren()->First();
+ while (node)
+ {
+ wxWindow* win = (wxWindow*) node->Data();
+ if (SendIdleEvents(win))
+ needMore = TRUE;
+
+ node = node->Next();
+ }
+ return needMore ;
+}
+
+void wxApp::DeletePendingObjects()
+{
+ wxNode *node = wxPendingDelete.First();
+ while (node)
+ {
+ wxObject *obj = (wxObject *)node->Data();
+
+ delete obj;
+
+ if (wxPendingDelete.Member(obj))
+ delete node;
+
+ // Deleting one object may have deleted other pending
+ // objects, so start from beginning of list again.
+ node = wxPendingDelete.First();
+ }
+}
+
+wxLog* wxApp::CreateLogTarget()
+{
+ return new wxLogGui;
+}
+
+wxWindow* wxApp::GetTopWindow() const
+{
+ if (m_topWindow)
+ return m_topWindow;
+ else if (wxTopLevelWindows.Number() > 0)
+ return (wxWindow*) wxTopLevelWindows.First()->Data();
+ else
+ return NULL;
+}
+
+void wxExit()
+{
+ wxApp::CommonCleanUp();
+/*
+ * TODO: Exit in some platform-specific way. Not recommended that the app calls this:
+ * only for emergencies.
+ */
+}
+
+// Yield to other processes
+bool wxYield()
+{
+ /*
+ * TODO
+ */
+ return TRUE;
+}