// this time it is really the full window
the_canvas->MacGetPortParams(&m_macLocalOrigin, &m_macClipRect , &windowref , &rootwindow );
m_macPort = UMAGetWindowPort( windowref ) ;
// this time it is really the full window
the_canvas->MacGetPortParams(&m_macLocalOrigin, &m_macClipRect , &windowref , &rootwindow );
m_macPort = UMAGetWindowPort( windowref ) ;