#include "wx/bmpbuttn.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
-#endif
#include <wx/mac/uma.h>
if ( height == -1 && bitmap.Ok())
height = bitmap.GetHeight() + 2*m_marginY;
- m_macHorizontalBorder = 2 ; // additional pixels around the real control
- m_macVerticalBorder = 2 ;
+ m_macHorizontalBorder = 0 ; // additional pixels around the real control
+ m_macVerticalBorder = 0 ;
Rect bounds ;
Str255 title ;
MacPreControlCreate( parent , id , "" , pos , wxSize( width , height ) ,style, validator , name , &bounds , title ) ;
m_macControl = UMANewControl( parent->GetMacRootWindow() , &bounds , title , true , 0 ,
kControlBehaviorOffsetContents + kControlContentPictHandle , 0,
- kControlBevelButtonNormalBevelProc , (long) this ) ;
+ (( style & wxBU_AUTODRAW ) ? kControlBevelButtonSmallBevelProc : kControlBevelButtonNormalBevelProc ), (long) this ) ;
wxASSERT_MSG( m_macControl != NULL , "No valid mac control" ) ;
m_buttonBitmap = bitmap;