#ifndef __THREADH__
#define __THREADH__
-#ifdef __GNUG__
- #pragma interface "thread.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/setup.h"
#if wxUSE_THREADS
+/* otherwise we get undefined references for non-thread case (KB)*/
+#ifdef __GNUG__
+ #pragma interface "thread.h"
+#endif
// Windows headers define it
#ifdef Yield
WXCRITICAL_INLINE ~wxCriticalSection();
// enter the section (the same as locking a mutex)
- void WXCRITICAL_INLINE Enter();
+ WXCRITICAL_INLINE void Enter();
// leave the critical section (same as unlocking a mutex)
- void WXCRITICAL_INLINE Leave();
+ WXCRITICAL_INLINE void Leave();
private:
// no assignment operator nor copy ctor
// Returns TRUE if the thread was asked to terminate: this function should
// be called by the thread from time to time, otherwise the main thread
// will be left forever in Delete()!
- bool TestDestroy() const;
+ bool TestDestroy();
// exits from the current thread - can be called only from this thread
void Exit(void *exitcode = 0);
#else // !wxUSE_THREADS
+#include <wx/defs.h> // for WXDLLEXPORT
+
// no thread support
inline void WXDLLEXPORT wxMutexGuiEnter() { }
inline void WXDLLEXPORT wxMutexGuiLeave() { }
// -----------------------------------------------------------------------------
// implementation only until the end of file
// -----------------------------------------------------------------------------
-#ifdef wxUSE_THREADS
+#if wxUSE_THREADS
#ifdef __WXMSW__
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main