#include "wx/string.h"
#include "wx/list.h"
#include "wx/region.h"
+#include "wx/accel.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxRectangle;
+class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
-#if USE_DRAG_AND_DROP
-class wxDropTarget;
+#if wxUSE_DRAG_AND_DROP
+class WXDLLEXPORT wxDropTarget;
#endif
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
// Enable or disable the window
virtual void Enable(bool enable);
-#if USE_DRAG_AND_DROP
+#if wxUSE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
+ virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
// New functions that will replace the above.
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
- virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
+ virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
// Caret manipulation
virtual void CreateCaret(int w, int h);
inline int GetId() const;
inline void SetId(int id);
+ virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
+ inline virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
+
// Make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal);
inline void SetWindowStyleFlag(long flag);
inline long GetWindowStyleFlag() const;
+ // Handle a control command
+ virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
+
// Set/get event handler
inline void SetEventHandler(wxEvtHandler *handler);
inline wxEvtHandler *GetEventHandler() const;
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
- virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
+ virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
+ const wxResourceTable *table = (const wxResourceTable *) NULL);
#endif
- // Native resource loading
- virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
- virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
- virtual wxWindow* GetWindowChild1(wxWindowID& id);
- virtual wxWindow* GetWindowChild(wxWindowID& id);
-
virtual void GetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
// Does this window want to accept keyboard focus?
virtual bool AcceptsFocus() const;
+ virtual void PrepareDC( wxDC &dc ) {};
+
+
public:
////////////////////////////////////////////////////////////////////////
//// IMPLEMENTATION
// Executes the default message
virtual long Default();
-/* TODO: implement your own data access
- virtual WXHWND GetHWND() const ;
- virtual void SetHWND(WXHWND hWnd);
-*/
-
/* TODO: you may need something like this
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
// (but doesn't delete the child object)
virtual void DestroyChildren(); // Removes and destroys all children
+ inline bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
+
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
inline wxList *GetConstraintsInvolvedIn() const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
+ // Dialog units translations. Implemented in wincmn.cpp.
+ wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
+ wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
+ inline wxSize ConvertPixelsToDialog(const wxSize& sz)
+ { wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
+ inline wxSize ConvertDialogToPixels(const wxSize& sz)
+ { wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
+
wxObject *GetChild(int number) const ;
- inline void SetShowing(bool show);
- inline bool IsUserEnabled() const;
- inline bool GetTransparentBackground() const ;
+ // Generates a new id for controls
+ static int NewControlId();
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
bool m_autoLayout; // Whether to call Layout() in OnSize
wxWindow * m_windowParent; // Each window always knows its parent
wxValidator * m_windowValidator;
- bool m_inOnSize; // Protection against OnSize reentry
- bool m_winEnabled;
int m_minSizeX;
int m_minSizeY;
int m_maxSizeX;
bool m_caretEnabled;
bool m_caretShown;
wxFont m_windowFont; // Window's font
- bool m_isShown;
wxCursor m_windowCursor; // Window's cursor
wxString m_windowName; // Window name
wxColour m_backgroundColour ;
wxColour m_foregroundColour ;
- bool m_backgroundTransparent;
-
- int m_xThumbSize;
- int m_yThumbSize;
-
- float m_lastXPos;
- float m_lastYPos;
- int m_lastEvent;
-
- bool m_mouseInWindow;
+ wxAcceleratorTable m_acceleratorTable;
-#if USE_DRAG_AND_DROP
+#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
public:
-/* TODO: implementation of window handle, note of last message, etc.
- WXHWND m_hWnd; // MS Windows window handle
- WXUINT m_lastMsg;
- WXWPARAM m_lastWParam;
- WXLPARAM m_lastLParam;
- WXHMENU m_hMenu; // Menu, if any
-
-*/
-
wxRegion m_updateRegion;
wxList * m_children; // Window's children
int m_returnCode;
inline void wxWindow::SetId(int id) { m_windowId = id; }
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
-inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
+inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
inline wxList *wxWindow::GetChildren() const { return m_children; }
inline wxFont *wxWindow::GetFont() const { return (wxFont *) & m_windowFont; }
inline wxString wxWindow::GetName() const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
-inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
-inline bool wxWindow::GetDoubleClick() const { return m_doubleClickAllowed; }
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
-inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
-inline bool wxWindow::IsUserEnabled() const { return m_winEnabled; }
-inline bool wxWindow::GetTransparentBackground() const { return m_backgroundTransparent; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
inline int wxWindow::GetReturnCode() { return m_returnCode; }