/////////////////////////////////////////////////////////////////////////////
// Name: dcclient.h
-// Purpose: wxClientDC class
+// Purpose: wxClientDC, wxPaintDC and wxWindowDC classes
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
#include "wx/dc.h"
-class WXDLLEXPORT wxClientDC: public wxDC
-{
- DECLARE_DYNAMIC_CLASS(wxClientDC)
+//-----------------------------------------------------------------------------
+// classes
+//-----------------------------------------------------------------------------
- public:
- wxClientDC();
+class WXDLLEXPORT wxPaintDC;
+class WXDLLEXPORT wxWindow;
- // Create a DC corresponding to a canvas
- wxClientDC(wxWindow *win);
-
- ~wxClientDC();
-};
+// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
+// On many platforms, however, they will be the same.
class WXDLLEXPORT wxWindowDC: public wxDC
{
DECLARE_DYNAMIC_CLASS(wxWindowDC)
- public:
- wxWindowDC();
+ public:
+
+ wxWindowDC(void);
+ wxWindowDC( wxWindow *win );
+
+ ~wxWindowDC(void);
+
+ virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
+ virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
+
+ virtual void DrawLine( long x1, long y1, long x2, long y2 );
+ virtual void CrossHair( long x, long y );
+ virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
+ virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
+ virtual void DrawPoint( long x, long y );
+
+ virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
+ virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
+ virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
+ int fillStyle=wxODDEVEN_RULE );
+ virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
+ int fillStyle=wxODDEVEN_RULE );
+
+ virtual void DrawRectangle( long x, long y, long width, long height );
+ virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
+ virtual void DrawEllipse( long x, long y, long width, long height );
+
+ virtual bool CanDrawBitmap(void) const;
+ virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
+ virtual bool Blit( long xdest, long ydest, long width, long height,
+ wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
+
+ virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
+ virtual bool CanGetTextExtent(void) const;
+ virtual void GetTextExtent( const wxString &string, long *width, long *height,
+ long *descent = NULL, long *externalLeading = NULL,
+ wxFont *theFont = NULL, bool use16 = FALSE );
+ virtual long GetCharWidth(void);
+ virtual long GetCharHeight(void);
+
+ virtual void Clear(void);
+
+ virtual void SetFont( const wxFont &font );
+ virtual void SetPen( const wxPen &pen );
+ virtual void SetBrush( const wxBrush &brush );
+ virtual void SetBackground( const wxBrush &brush );
+ virtual void SetLogicalFunction( int function );
+ virtual void SetTextForeground( const wxColour &col );
+ virtual void SetTextBackground( const wxColour &col );
+ virtual void SetBackgroundMode( int mode );
+ virtual void SetPalette( const wxPalette& palette );
+
+ virtual void SetClippingRegion( long x, long y, long width, long height );
+ virtual void SetClippingRegion( const wxRegion& region ) ;
+ virtual void DestroyClippingRegion(void);
+
+ virtual void DrawSpline( wxList *points );
+};
- // Create a DC corresponding to a canvas
- wxWindowDC(wxWindow *win);
+//-----------------------------------------------------------------------------
+// wxPaintDC
+//-----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxPaintDC: public wxWindowDC
+{
+ DECLARE_DYNAMIC_CLASS(wxPaintDC)
+
+ public:
+
+ wxPaintDC(void):wxWindowDC() {};
+ wxPaintDC( wxWindow *win ): wxWindowDC(win) {};
- ~wxWindowDC();
};
-class WXDLLEXPORT wxPaintDC: public wxDC
+//-----------------------------------------------------------------------------
+// wxClientDC
+//-----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxClientDC: public wxWindowDC
{
- DECLARE_DYNAMIC_CLASS(wxPaintDC)
+ DECLARE_DYNAMIC_CLASS(wxClientDC)
- public:
- wxPaintDC();
+ public:
- // Create a DC corresponding to a canvas
- wxPaintDC(wxWindow *win);
+ wxClientDC(void):wxWindowDC() {};
+ wxClientDC( wxWindow *win ): wxWindowDC(win) {};
- ~wxPaintDC();
};
#endif