inline bool operator == (const wxPalette& palette) { return m_refData == palette.m_refData; }
inline bool operator != (const wxPalette& palette) { return m_refData != palette.m_refData; }
- virtual bool FreeResource(bool force = FALSE);
/* TODO: implementation
inline WXHPALETTE GetHPALETTE() const { return (M_PALETTEDATA ? M_PALETTEDATA->m_hPalette : 0); }
void SetHPALETTE(WXHPALETTE pal);