#pragma interface "colour.h"
#endif
+#include "wx/object.h"
+#include "wx/string.h"
+
// Colour
class WXDLLEXPORT wxColour: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxColour)
public:
wxColour();
- wxColour(const unsigned char r, const unsigned char g, const unsigned char b);
+ wxColour(unsigned char r, unsigned char g, unsigned char b);
wxColour(unsigned long colRGB) { Set(colRGB); }
wxColour(const wxColour& col);
wxColour(const wxString& col);
inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
+/* TODO
WXCOLORREF GetPixel() const { return m_pixel; };
+*/
private:
bool m_isInit;