friend class WXDLLEXPORT wxBrush;
public:
wxBrushRefData();
+ wxBrushRefData(const wxBrushRefData& data);
~wxBrushRefData();
protected:
public:
wxBrush();
wxBrush(const wxColour& col, int style);
- wxBrush(const wxString& col, int style);
wxBrush(const wxBitmap& stipple);
inline wxBrush(const wxBrush& brush) { Ref(brush); }
- inline wxBrush(const wxBrush* brush) { if (brush) Ref(*brush); }
~wxBrush();
virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(const wxString& col) ;
- virtual void SetColour(const unsigned char r, const unsigned char g, const unsigned char b) ;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
virtual bool Ok() const { return (m_refData != NULL) ; }
+
+// Implementation
+
+ // Useful helper: create the brush resource
+ bool RealizeResource();
+
+ // When setting properties, we must make sure we're not changing
+ // another object
+ void Unshare();
};
#endif