+ return text;
+}
+
+void wxGridCellNumberRenderer::Draw(wxGrid& grid,
+ wxGridCellAttr& attr,
+ wxDC& dc,
+ const wxRect& rectCell,
+ int row, int col,
+ bool isSelected)
+{
+ wxGridCellRenderer::Draw(grid, attr, dc, rectCell, row, col, isSelected);
+
+ SetTextColoursAndFont(grid, attr, dc, isSelected);
+
+ // draw the text right aligned by default
+ int hAlign, vAlign;
+ attr.GetAlignment(&hAlign, &vAlign);
+ hAlign = wxRIGHT;
+
+ wxRect rect = rectCell;
+ rect.Inflate(-1);
+
+ grid.DrawTextRectangle(dc, GetString(grid, row, col), rect, hAlign, vAlign);
+}
+
+wxSize wxGridCellNumberRenderer::GetBestSize(wxGrid& grid,
+ wxGridCellAttr& attr,
+ wxDC& dc,
+ int row, int col)
+{
+ return DoGetBestSize(attr, dc, GetString(grid, row, col));
+}
+
+// ----------------------------------------------------------------------------
+// wxGridCellFloatRenderer
+// ----------------------------------------------------------------------------
+
+wxGridCellFloatRenderer::wxGridCellFloatRenderer(int width, int precision)
+{
+ SetWidth(width);
+ SetPrecision(precision);
+}
+
+wxGridCellRenderer *wxGridCellFloatRenderer::Clone() const
+{
+ wxGridCellFloatRenderer *renderer = new wxGridCellFloatRenderer;
+ renderer->m_width = m_width;
+ renderer->m_precision = m_precision;
+ renderer->m_format = m_format;
+
+ return renderer;
+}
+
+wxString wxGridCellFloatRenderer::GetString(wxGrid& grid, int row, int col)
+{
+ wxGridTableBase *table = grid.GetTable();
+
+ bool hasDouble;
+ double val;
+ wxString text;
+ if ( table->CanGetValueAs(row, col, wxGRID_VALUE_FLOAT) )
+ {
+ val = table->GetValueAsDouble(row, col);
+ hasDouble = TRUE;
+ }
+ else
+ {
+ text = table->GetValue(row, col);
+ hasDouble = text.ToDouble(&val);
+ }
+
+ if ( hasDouble )
+ {
+ if ( !m_format )
+ {
+ if ( m_width == -1 )
+ {
+ // default width/precision
+ m_format = _T("%f");
+ }
+ else if ( m_precision == -1 )
+ {
+ // default precision
+ m_format.Printf(_T("%%%d.f"), m_width);
+ }
+ else
+ {
+ m_format.Printf(_T("%%%d.%df"), m_width, m_precision);
+ }
+ }
+
+ text.Printf(m_format, val);
+ }
+ //else: text already contains the string
+
+ return text;
+}
+
+void wxGridCellFloatRenderer::Draw(wxGrid& grid,
+ wxGridCellAttr& attr,
+ wxDC& dc,
+ const wxRect& rectCell,
+ int row, int col,
+ bool isSelected)
+{
+ wxGridCellRenderer::Draw(grid, attr, dc, rectCell, row, col, isSelected);
+
+ SetTextColoursAndFont(grid, attr, dc, isSelected);
+
+ // draw the text right aligned by default
+ int hAlign, vAlign;
+ attr.GetAlignment(&hAlign, &vAlign);
+ hAlign = wxRIGHT;
+
+ wxRect rect = rectCell;
+ rect.Inflate(-1);
+
+ grid.DrawTextRectangle(dc, GetString(grid, row, col), rect, hAlign, vAlign);
+}
+
+wxSize wxGridCellFloatRenderer::GetBestSize(wxGrid& grid,
+ wxGridCellAttr& attr,
+ wxDC& dc,
+ int row, int col)
+{
+ return DoGetBestSize(attr, dc, GetString(grid, row, col));
+}
+
+void wxGridCellFloatRenderer::SetParameters(const wxString& params)
+{
+ bool ok = TRUE;
+
+ if ( !params )
+ {
+ // reset to defaults
+ SetWidth(-1);
+ SetPrecision(-1);
+ }
+ else
+ {
+ wxString tmp = params.BeforeFirst(_T(','));
+ if ( !!tmp )
+ {
+ long width;
+ if ( !tmp.ToLong(&width) )
+ {
+ ok = FALSE;
+ }
+ else
+ {
+ SetWidth((int)width);
+
+ tmp = params.AfterFirst(_T(','));
+ if ( !!tmp )
+ {
+ long precision;
+ if ( !tmp.ToLong(&precision) )
+ {
+ ok = FALSE;
+ }
+ else
+ {
+ SetPrecision((int)precision);
+ }
+ }
+ }
+ }
+
+ if ( !ok )
+ {
+ wxLogDebug(_T("Invalid wxGridCellFloatRenderer parameter string "
+ "'%s ignored"), params.c_str());
+ }
+ }
+}
+
+// ----------------------------------------------------------------------------
+// wxGridCellBoolRenderer
+// ----------------------------------------------------------------------------
+
+wxSize wxGridCellBoolRenderer::ms_sizeCheckMark;
+
+// FIXME these checkbox size calculations are really ugly...
+
+// between checkmark and box
+static const wxCoord wxGRID_CHECKMARK_MARGIN = 2;
+
+wxSize wxGridCellBoolRenderer::GetBestSize(wxGrid& grid,
+ wxGridCellAttr& WXUNUSED(attr),
+ wxDC& WXUNUSED(dc),
+ int WXUNUSED(row),
+ int WXUNUSED(col))
+{
+ // compute it only once (no locks for MT safeness in GUI thread...)
+ if ( !ms_sizeCheckMark.x )
+ {
+ // get checkbox size
+ wxCoord checkSize = 0;
+ wxCheckBox *checkbox = new wxCheckBox(&grid, -1, wxEmptyString);
+ wxSize size = checkbox->GetBestSize();
+ checkSize = size.y + 2*wxGRID_CHECKMARK_MARGIN;
+
+ // FIXME wxGTK::wxCheckBox::GetBestSize() gives "wrong" result
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ checkSize -= size.y / 2;
+#endif