#include "wx/font.h"
#endif // WX_PRECOMP
+#include "wx/gdicmn.h"
+#include "wx/fontutil.h" // for wxNativeFontInfo
+
+#include "wx/tokenzr.h"
+
// ============================================================================
// implementation
// ============================================================================
return new wxFont(size, family, style, weight, underlined, face, encoding);
}
+/* static */
+wxFont *wxFontBase::New(const wxNativeFontInfo& info)
+{
+ return new wxFont(info);
+}
+
+/* static */
+wxFont *wxFontBase::New(const wxString& strNativeFontDesc)
+{
+ wxNativeFontInfo fontInfo;
+ if ( !fontInfo.FromString(strNativeFontDesc) )
+ return new wxFont(*wxNORMAL_FONT);
+
+ return New(fontInfo);
+}
+
+wxNativeFontInfo *wxFontBase::GetNativeFontInfo() const
+{
+#if !defined(__WXGTK__) && !defined(__WXMSW__)
+ wxNativeFontInfo *fontInfo = new wxNativeFontInfo;
+
+ fontInfo->pointSize = GetPointSize();
+ fontInfo->family = GetFamily();
+ fontInfo->style = GetStyle();
+ fontInfo->weight = GetWeight();
+ fontInfo->underlined = GetUnderlined();
+ fontInfo->faceName = GetFaceName();
+ fontInfo->encoding = GetEncoding();
+
+ return fontInfo;
+#else
+ return (wxNativeFontInfo *)NULL;
+#endif
+}
+
+void wxFontBase::SetNativeFontInfo(const wxNativeFontInfo& info)
+{
+#if !defined(__WXGTK__) && !defined(__WXMSW__)
+ SetPointSize(info.pointSize);
+ SetFamily(info.family);
+ SetStyle(info.style);
+ SetWeight(info.weight);
+ SetUnderlined(info.underlined);
+ SetFaceName(info.faceName);
+ SetEncoding(info.encoding);
+#endif
+}
+
+wxString wxFontBase::GetNativeFontInfoDesc() const
+{
+ wxString fontDesc;
+ wxNativeFontInfo *fontInfo = GetNativeFontInfo();
+ if ( fontInfo )
+ {
+ fontDesc = fontInfo->ToString();
+ delete fontInfo;
+ }
+
+ return fontDesc;
+}
+
wxFont& wxFont::operator=(const wxFont& font)
{
if ( this != &font )
}
}
+#if !defined(__WXGTK__) && !defined(__WXMSW__)
+
+// ----------------------------------------------------------------------------
+// wxNativeFontInfo
+// ----------------------------------------------------------------------------
+
+// These are the generic forms of FromString()/ToString.
+//
+// convert to/from the string representation: format is
+// version;pointsize;family;style;weight;underlined;facename;encoding
+
+bool wxNativeFontInfo::FromString(const wxString& s)
+{
+ long l;
+
+ wxStringTokenizer tokenizer(s, _T(";"));
+
+ wxString token = tokenizer.GetNextToken();
+ //
+ // Ignore the version for now
+ //
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ pointSize = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ family = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ style = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ weight = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ underlined = l != 0;
+
+ faceName = tokenizer.GetNextToken();
+ if( !faceName )
+ return FALSE;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ encoding = (wxFontEncoding)l;
+
+ return TRUE;
+}
+
+wxString wxNativeFontInfo::ToString() const
+{
+ wxString s;
+
+ s.Printf(_T("%d;%d;%d;%d;%d;%d;%s;%d"),
+ 0, // version
+ pointSize,
+ family,
+ style,
+ weight,
+ underlined,
+ faceName.GetData(),
+ (int)encoding);
+
+ return s;
+}
+
+#endif // generic wxNativeFontInfo implementation
+