#include "wx/fontutil.h" // for wxNativeEncodingInfo
class WXDLLEXPORT wxConfigBase;
+class WXDLLEXPORT wxWindow;
// ----------------------------------------------------------------------------
// wxFontMapper manages user-definable correspondence between logical font
// return FALSE
virtual bool GetAltForEncoding(wxFontEncoding encoding,
wxNativeEncodingInfo *info,
+ const wxString& facename = wxEmptyString,
bool interactive = TRUE);
+ // version better suitable for 'public' use. Returns wxFontEcoding
+ // that can be used it wxFont ctor
+ bool GetAltForEncoding(wxFontEncoding encoding,
+ wxFontEncoding *alt_encoding,
+ const wxString& facename = wxEmptyString,
+ bool interactive = TRUE);
+
+ // checks whether given encoding is available in given face or not.
+ // If no facename is given,
+ virtual bool IsEncodingAvailable(wxFontEncoding encoding,
+ const wxString& facename = wxEmptyString);
+
// returns the encoding for the given charset (in the form of RFC 2046) or
// wxFONTENCODING_SYSTEM if couldn't decode it
virtual wxFontEncoding CharsetToEncoding(const wxString& charset,