#include "wx/font.h"
#endif // WX_PRECOMP
+#include "wx/gdicmn.h"
+#include "wx/fontutil.h" // for wxNativeFontInfo
+
+#include "wx/tokenzr.h"
+
// ============================================================================
// implementation
// ============================================================================
return new wxFont(size, family, style, weight, underlined, face, encoding);
}
+/* static */
+wxFont *wxFontBase::New(const wxNativeFontInfo& info)
+{
+ return new wxFont(info);
+}
+
+/* static */
+wxFont *wxFontBase::New(const wxString& strNativeFontDesc)
+{
+ wxNativeFontInfo fontInfo;
+ if ( !fontInfo.FromString(strNativeFontDesc) )
+ return new wxFont(*wxNORMAL_FONT);
+
+ return New(fontInfo);
+}
+
+wxNativeFontInfo *wxFontBase::GetNativeFontInfo() const
+{
+#if !defined(__WXGTK__) && !defined(__WXMSW__) && !defined(__WXMGL__)
+ wxNativeFontInfo *fontInfo = new wxNativeFontInfo;
+
+ fontInfo->pointSize = GetPointSize();
+ fontInfo->family = GetFamily();
+ fontInfo->style = GetStyle();
+ fontInfo->weight = GetWeight();
+ fontInfo->underlined = GetUnderlined();
+ fontInfo->faceName = GetFaceName();
+ fontInfo->encoding = GetEncoding();
+
+ return fontInfo;
+#else
+ return (wxNativeFontInfo *)NULL;
+#endif
+}
+
+void wxFontBase::SetNativeFontInfo(const wxNativeFontInfo& info)
+{
+#if !defined(__WXGTK__) && !defined(__WXMSW__) && !defined(__WXMGL__)
+ SetPointSize(info.pointSize);
+ SetFamily(info.family);
+ SetStyle(info.style);
+ SetWeight(info.weight);
+ SetUnderlined(info.underlined);
+ SetFaceName(info.faceName);
+ SetEncoding(info.encoding);
+#else
+ (void)info;
+#endif
+}
+
+wxString wxFontBase::GetNativeFontInfoDesc() const
+{
+ wxString fontDesc;
+ wxNativeFontInfo *fontInfo = GetNativeFontInfo();
+ if ( fontInfo )
+ {
+ fontDesc = fontInfo->ToString();
+ delete fontInfo;
+ }
+
+ return fontDesc;
+}
+
wxFont& wxFont::operator=(const wxFont& font)
{
if ( this != &font )
return (wxFont &)*this;
}
-// VZ: is it correct to compare pointers and not the contents? (FIXME)
bool wxFontBase::operator==(const wxFont& font) const
{
- return GetFontData() == font.GetFontData();
+ // either it is the same font, i.e. they share the same common data or they
+ // have different ref datas but still describe the same font
+ return GetFontData() == font.GetFontData() ||
+ (
+ Ok() == font.Ok() &&
+ GetPointSize() == font.GetPointSize() &&
+ GetFamily() == font.GetFamily() &&
+ GetStyle() == font.GetStyle() &&
+ GetUnderlined() == font.GetUnderlined() &&
+ GetFaceName() == font.GetFaceName() &&
+ GetEncoding() == font.GetEncoding()
+ );
}
bool wxFontBase::operator!=(const wxFont& font) const
{
- return GetFontData() != font.GetFontData();
+ return !(*this == font);
}
wxString wxFontBase::GetFamilyString() const
}
}
+#if !defined(__WXGTK__) && !defined(__WXMSW__) && !defined(__WXMGL__)
+
+// ----------------------------------------------------------------------------
+// wxNativeFontInfo
+// ----------------------------------------------------------------------------
+
+// These are the generic forms of FromString()/ToString.
+//
+// convert to/from the string representation: format is
+// version;pointsize;family;style;weight;underlined;facename;encoding
+
+bool wxNativeFontInfo::FromString(const wxString& s)
+{
+ long l;
+
+ wxStringTokenizer tokenizer(s, _T(";"));
+
+ wxString token = tokenizer.GetNextToken();
+ //
+ // Ignore the version for now
+ //
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ pointSize = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ family = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ style = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ weight = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ underlined = l != 0;
+
+ faceName = tokenizer.GetNextToken();
+ if( !faceName )
+ return FALSE;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ encoding = (wxFontEncoding)l;
+
+ return TRUE;
+}
+
+wxString wxNativeFontInfo::ToString() const
+{
+ wxString s;
+
+ s.Printf(_T("%d;%d;%d;%d;%d;%d;%s;%d"),
+ 0, // version
+ pointSize,
+ family,
+ style,
+ weight,
+ underlined,
+ faceName.GetData(),
+ (int)encoding);
+
+ return s;
+}
+
+#endif // generic wxNativeFontInfo implementation
+