/////////////////////////////////////////////////////////////////////////////
-// Name: app.h
+// Name: wx/app.h
// Purpose: wxAppBase class and macros used for declaration of wxApp
// derived class in the user code
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_BASE_
#define _WX_APP_H_BASE_
-#ifdef __GNUG__
- #pragma interface "appbase.h"
-#endif
+// ----------------------------------------------------------------------------
+// headers we have to include here
+// ----------------------------------------------------------------------------
+
+#include "wx/event.h" // for the base class
+
+#if wxUSE_GUI
+ #include "wx/window.h" // for wxTopLevelWindows
+#endif // wxUSE_GUI
+
+#include "wx/build.h"
+#include "wx/init.h" // we must declare wxEntry()
+
+class WXDLLIMPEXP_CORE wxApp;
+class WXDLLIMPEXP_BASE wxAppTraits;
+class WXDLLIMPEXP_BASE wxCmdLineParser;
+class WXDLLIMPEXP_BASE wxLog;
+class WXDLLIMPEXP_BASE wxMessageOutput;
// ----------------------------------------------------------------------------
// typedefs
// ----------------------------------------------------------------------------
-#ifdef __WXMSW__
- class WXDLLEXPORT wxApp;
- typedef wxApp* (*wxAppInitializerFunction)();
-#else
- // returning wxApp* won't work with gcc
- #include "wx/object.h"
-
- typedef wxObject* (*wxAppInitializerFunction)();
-#endif
+// the type of the function used to create a wxApp object on program start up
+typedef wxApp* (*wxAppInitializerFunction)();
// ----------------------------------------------------------------------------
-// headers we have to include here
+// constants
// ----------------------------------------------------------------------------
-#include "wx/event.h" // for the base class
+enum
+{
+ wxPRINT_WINDOWS = 1,
+ wxPRINT_POSTSCRIPT = 2
+};
+
+// ----------------------------------------------------------------------------
+// support for framebuffer ports
+// ----------------------------------------------------------------------------
#if wxUSE_GUI
- #include "wx/window.h" // for wxTopLevelWindows
+// VS: Fullscreen/framebuffer application needs to choose display mode prior
+// to wxWindows initialization. This class holds information about display
+// mode. It is used by wxApp::Set/GetDisplayMode.
+class WXDLLIMPEXP_CORE wxDisplayModeInfo
+{
+public:
+ wxDisplayModeInfo() : m_ok(FALSE) {}
+ wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
+ : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
+
+ unsigned GetWidth() const { return m_width; }
+ unsigned GetHeight() const { return m_height; }
+ unsigned GetDepth() const { return m_depth; }
+ bool IsOk() const { return m_ok; }
+
+private:
+ unsigned m_width, m_height, m_depth;
+ bool m_ok;
+};
#endif // wxUSE_GUI
-#if wxUSE_LOG
- #include "wx/log.h"
-#endif
-
// ----------------------------------------------------------------------------
-// constants
+// wxAppConsole: wxApp for non-GUI applications
// ----------------------------------------------------------------------------
-static const int wxPRINT_WINDOWS = 1;
-static const int wxPRINT_POSTSCRIPT = 2;
+class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
+{
+public:
+ // ctor and dtor
+ wxAppConsole();
+ virtual ~wxAppConsole();
+
+
+ // the virtual functions which may/must be overridden in the derived class
+ // -----------------------------------------------------------------------
+
+ // This is the very first function called for a newly created wxApp object,
+ // it is used by the library to do the global initialization. If, for some
+ // reason, you must override it (instead of just overriding OnInit(), as
+ // usual, for app-specific initializations), do not forget to call the base
+ // class version!
+ virtual bool Initialize(int& argc, wxChar **argv);
+
+ // This gives wxCocoa a chance to call OnInit() with a memory pool in place
+ virtual bool CallOnInit() { return OnInit(); }
+
+ // Called before OnRun(), this is a good place to do initialization -- if
+ // anything fails, return false from here to prevent the program from
+ // continuing. The command line is normally parsed here, call the base
+ // class OnInit() to do it.
+ virtual bool OnInit();
+
+ // this is here only temproary hopefully (FIXME)
+ virtual bool OnInitGui() { return true; }
+
+ // This is the replacement for the normal main(): all program work should
+ // be done here. When OnRun() returns, the programs starts shutting down.
+ virtual int OnRun() = 0;
+
+ // This is only called if OnInit() returned true so it's a good place to do
+ // any cleanup matching the initializations done there.
+ virtual int OnExit();
+
+ // This is the very last function called on wxApp object before it is
+ // destroyed. If you override it (instead of overriding OnExit() as usual)
+ // do not forget to call the base class version!
+ virtual void CleanUp();
+
+ // Called when a fatal exception occurs, this function should take care not
+ // to do anything which might provoke a nested exception! It may be
+ // overridden if you wish to react somehow in non-default way (core dump
+ // under Unix, application crash under Windows) to fatal program errors,
+ // however extreme care should be taken if you don't want this function to
+ // crash.
+ virtual void OnFatalException() { }
+
+ // Called from wxExit() function, should terminate the application a.s.a.p.
+ virtual void Exit();
+
+
+ // application info: name, description, vendor
+ // -------------------------------------------
+
+ // NB: all these should be set by the application itself, there are no
+ // reasonable default except for the application name which is taken to
+ // be argv[0]
+
+ // set/get the application name
+ wxString GetAppName() const
+ {
+ return m_appName.empty() ? m_className : m_appName;
+ }
+ void SetAppName(const wxString& name) { m_appName = name; }
+
+ // set/get the app class name
+ wxString GetClassName() const { return m_className; }
+ void SetClassName(const wxString& name) { m_className = name; }
+
+ // set/get the vendor name
+ const wxString& GetVendorName() const { return m_vendorName; }
+ void SetVendorName(const wxString& name) { m_vendorName = name; }
+
+
+ // cmd line parsing stuff
+ // ----------------------
+
+ // all of these methods may be overridden in the derived class to
+ // customize the command line parsing (by default only a few standard
+ // options are handled)
+ //
+ // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
+ // this to work
+
+#if wxUSE_CMDLINE_PARSER
+ // this one is called from OnInit() to add all supported options
+ // to the given parser
+ virtual void OnInitCmdLine(wxCmdLineParser& parser);
+
+ // called after successfully parsing the command line, return TRUE
+ // to continue and FALSE to exit
+ virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
+
+ // called if "--help" option was specified, return TRUE to continue
+ // and FALSE to exit
+ virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
+
+ // called if incorrect command line options were given, return
+ // FALSE to abort and TRUE to continue
+ virtual bool OnCmdLineError(wxCmdLineParser& parser);
+#endif // wxUSE_CMDLINE_PARSER
+
+
+ // miscellaneous customization functions
+ // -------------------------------------
+
+ // create the app traits object to which we delegate for everything which
+ // either should be configurable by the user (then he can change the
+ // default behaviour simply by overriding CreateTraits() and returning his
+ // own traits object) or which is GUI/console dependent as then wxAppTraits
+ // allows us to abstract the differences behind the common façade
+ wxAppTraits *GetTraits();
+
+ // the functions below shouldn't be used now that we have wxAppTraits
+#if WXWIN_COMPATIBILITY_2_4
+
+#if wxUSE_LOG
+ // override this function to create default log target of arbitrary
+ // user-defined class (default implementation creates a wxLogGui
+ // object) -- this log object is used by default by all wxLogXXX()
+ // functions.
+ virtual wxLog *CreateLogTarget();
+#endif // wxUSE_LOG
+
+ // similar to CreateLogTarget() but for the global wxMessageOutput
+ // object
+ virtual wxMessageOutput *CreateMessageOutput();
+
+#endif // WXWIN_COMPATIBILITY_2_4
+
+
+ // event processing functions
+ // --------------------------
+
+ // this method allows to filter all the events processed by the program, so
+ // you should try to return quickly from it to avoid slowing down the
+ // program to the crawl
+ //
+ // return value should be -1 to continue with the normal event processing,
+ // or TRUE or FALSE to stop further processing and pretend that the event
+ // had been already processed or won't be processed at all, respectively
+ virtual int FilterEvent(wxEvent& event);
+
+ // process all events in the wxPendingEvents list -- it is necessary to
+ // call this function to process posted events. This happens during each
+ // event loop iteration in GUI mode but if there is no main loop, it may be
+ // also called directly.
+ virtual void ProcessPendingEvents();
+
+ // doesn't do anything in this class, just a hook for GUI wxApp
+ virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
+
+ // make sure that idle events are sent again
+ virtual void WakeUpIdle() { }
+
+
+ // debugging support
+ // -----------------
+
+ // this function is called when an assert failure occurs, the base class
+ // version does the normal processing (i.e. shows the usual assert failure
+ // dialog box)
+ //
+ // the arguments are the place where the assert occured, the text of the
+ // assert itself and the user-specified message
+#ifdef __WXDEBUG__
+ virtual void OnAssert(const wxChar *file,
+ int line,
+ const wxChar *cond,
+ const wxChar *msg);
+#endif // __WXDEBUG__
+
+ // check that the wxBuildOptions object (constructed in the application
+ // itself, usually the one from IMPLEMENT_APP() macro) matches the build
+ // options of the library and abort if it doesn't
+ static bool CheckBuildOptions(const wxBuildOptions& buildOptions);
+
+
+ // implementation only from now on
+ // -------------------------------
+
+ // helpers for dynamic wxApp construction
+ static void SetInitializerFunction(wxAppInitializerFunction fn)
+ { ms_appInitFn = fn; }
+ static wxAppInitializerFunction GetInitializerFunction()
+ { return ms_appInitFn; }
+
+
+ // command line arguments (public for backwards compatibility)
+ int argc;
+ wxChar **argv;
+
+protected:
+ // the function which creates the traits object when GetTraits() needs it
+ // for the first time
+ virtual wxAppTraits *CreateTraits();
+
+
+ // function used for dynamic wxApp creation
+ static wxAppInitializerFunction ms_appInitFn;
+
+ // application info (must be set from the user code)
+ wxString m_vendorName, // vendor name (ACME Inc)
+ m_appName, // app name
+ m_className; // class name
+
+ // the class defining the application behaviour, NULL initially and created
+ // by GetTraits() when first needed
+ wxAppTraits *m_traits;
+
+
+ // the application object is a singleton anyhow, there is no sense in
+ // copying it
+ DECLARE_NO_COPY_CLASS(wxAppConsole)
+};
// ----------------------------------------------------------------------------
-// the common part of wxApp implementations for all platforms
+// wxAppBase: the common part of wxApp implementations for all platforms
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxAppBase : public wxEvtHandler
+#if wxUSE_GUI
+
+class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
{
public:
+ wxAppBase();
+ virtual ~wxAppBase();
+
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
- // called during the program initialization, returning FALSE from here
- // prevents the program from continuing - it's a good place to create
- // the top level program window and return TRUE.
+ // very first initialization function
//
- // Override: always in GUI application, rarely in console ones.
-#if wxUSE_GUI
- virtual bool OnInit() { return FALSE; };
-#else // !GUI
- virtual bool OnInit() { return TRUE; };
-#endif // wxUSE_GUI
+ // Override: very rarely
+ virtual bool Initialize(int& argc, wxChar **argv);
-#if wxUSE_GUI
// a platform-dependent version of OnInit(): the code here is likely to
// depend on the toolkit. default version does nothing.
//
// Override: rarely.
- virtual bool OnInitGui() { return TRUE; }
-#endif // wxUSE_GUI
+ virtual bool OnInitGui();
// called to start program execution - the default version just enters
// the main GUI loop in which events are received and processed until
// of the program really starts here
//
// Override: rarely in GUI applications, always in console ones.
-#if wxUSE_GUI
- virtual int OnRun() { return MainLoop(); };
-#else // !GUI
- virtual int OnRun() = 0;
-#endif // wxUSE_GUI
+ virtual int OnRun();
- // called after the main loop termination. This is a good place for
- // cleaning up (it may be too late in dtor) and is also useful if you
- // want to return some non-default exit code - this is just the return
- // value of this method.
+ // very last clean up function
//
- // Override: often.
- virtual int OnExit();
+ // Override: very rarely
+ virtual void CleanUp();
- // called when a fatal exception occurs, this function should take care
- // not to do anything which might provoke a nested exception! It may be
- // overridden if you wish to react somehow in non-default way (core
- // dump under Unix, application crash under Windows) to fatal program
- // errors, however extreme care should be taken if you don't want this
- // function to crash.
- //
- // Override: rarely.
- virtual void OnFatalException() { }
// the worker functions - usually not used directly by the user code
// -----------------------------------------------------------------
-#if wxUSE_GUI
// execute the main GUI loop, the function returns when the loop ends
virtual int MainLoop() = 0;
+ // exit the main loop thus terminating the application
+ virtual void Exit();
+
// exit the main GUI loop during the next iteration (i.e. it does not
// stop the program immediately!)
virtual void ExitMainLoop() = 0;
// process the first event in the event queue (blocks until an event
// apperas if there are none currently)
virtual void Dispatch() = 0;
-#endif // wxUSE_GUI
-
- // application info: name, description, vendor
- // -------------------------------------------
- // NB: all these should be set by the application itself, there are no
- // reasonable default except for the application name which is taken to
- // be argv[0]
+ // process all currently pending events right now
+ //
+ // it is an error to call Yield() recursively unless the value of
+ // onlyIfNeeded is TRUE
+ //
+ // WARNING: this function is dangerous as it can lead to unexpected
+ // reentrancies (i.e. when called from an event handler it
+ // may result in calling the same event handler again), use
+ // with _extreme_ care or, better, don't use at all!
+ virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
+
+ // this virtual function is called in the GUI mode when the application
+ // becomes idle and normally just sends wxIdleEvent to all interested
+ // parties
+ //
+ // it should return TRUE if more idle events are needed, FALSE if not
+ virtual bool ProcessIdle() ;
- // set/get the application name
- wxString GetAppName() const
- {
- if ( !m_appName )
- return m_className;
- else
- return m_appName;
- }
- void SetAppName(const wxString& name) { m_appName = name; }
+ // Send idle event to window and all subwindows
+ // Returns TRUE if more idle time is requested.
+ virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
- // set/get the app class name
- wxString GetClassName() const { return m_className; }
- void SetClassName(const wxString& name) { m_className = name; }
+ // Perform standard OnIdle behaviour: call from port's OnIdle
+ void OnIdle(wxIdleEvent& event);
- // set/get the vendor name
- const wxString& GetVendorName() const { return m_vendorName; }
- void SetVendorName(const wxString& name) { m_vendorName = name; }
-#if wxUSE_GUI
// top level window functions
// --------------------------
+ // return TRUE if our app has focus
+ virtual bool IsActive() const { return m_isActive; }
+
// set the "main" top level window
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
// return the "main" top level window (if it hadn't been set previously
// with SetTopWindow(), will return just some top level window and, if
// there are none, will return NULL)
- wxWindow *GetTopWindow() const
+ virtual wxWindow *GetTopWindow() const
{
if (m_topWindow)
return m_topWindow;
// control the exit behaviour: by default, the program will exit the
// main loop (and so, usually, terminate) when the last top-level
- // program window is deleted. Beware that if you disabel this (with
- // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
- // explicitly from somewhere.
- void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
- bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
-
-#endif // wxUSE_GUI
-
- // miscellaneous customization functions
- // -------------------------------------
-
-#if wxUSE_LOG
- // override this function to create default log target of arbitrary
- // user-defined class (default implementation creates a wxLogGui
- // object) - this log object is used by default by all wxLogXXX()
- // functions.
- virtual wxLog *CreateLogTarget()
-#if wxUSE_GUI
- { return new wxLogGui; }
-#else // !GUI
- { return new wxLogStderr; }
-#endif // wxUSE_GUI
-#endif // wxUSE_LOG
-
-#if wxUSE_GUI
- // get the standard icon used by wxWin dialogs - this allows the user
- // to customize the standard dialogs. The 'which' parameter is one of
- // wxICON_XXX values
- virtual wxIcon GetStdIcon(int which) const = 0;
-
- // VZ: what does this do exactly?
- void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
- bool GetWantDebugOutput() const { return m_wantDebugOutput; }
+ // program window is deleted. Beware that if you disable this behaviour
+ // (with SetExitOnFrameDelete(FALSE)), you'll have to call
+ // ExitMainLoop() explicitly from somewhere.
+ void SetExitOnFrameDelete(bool flag)
+ { m_exitOnFrameDelete = flag ? Yes : No; }
+ bool GetExitOnFrameDelete() const
+ { return m_exitOnFrameDelete == Yes; }
+
+
+ // display mode, visual, printing mode, ...
+ // ------------------------------------------------------------------------
+
+ // Get display mode that is used use. This is only used in framebuffer
+ // wxWin ports (such as wxMGL).
+ virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
+ // Set display mode to use. This is only used in framebuffer wxWin
+ // ports (such as wxMGL). This method should be called from
+ // wxApp::OnInitGui
+ virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
+
+ // set use of best visual flag (see below)
+ void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
+ bool GetUseBestVisual() const { return m_useBestVisual; }
// set/get printing mode: see wxPRINT_XXX constants.
//
// printing.
virtual void SetPrintMode(int WXUNUSED(mode)) { }
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
-#endif // wxUSE_GUI
- // implementation only from now on
- // -------------------------------
- // helpers for dynamic wxApp construction
- static void SetInitializerFunction(wxAppInitializerFunction fn)
- { m_appInitFn = fn; }
- static wxAppInitializerFunction GetInitializerFunction()
- { return m_appInitFn; }
+ // miscellaneous other stuff
+ // ------------------------------------------------------------------------
- // process all events in the wxPendingEvents list
- virtual void ProcessPendingEvents();
+ // called by toolkit-specific code to set the app status: active (we have
+ // focus) or not and also the last window which had focus before we were
+ // deactivated
+ virtual void SetActive(bool isActive, wxWindow *lastFocus);
- // access to the command line arguments
- int argc;
- wxChar **argv;
-//private:
protected:
- // function used for dynamic wxApp creation
- static wxAppInitializerFunction m_appInitFn;
-
- // application info (must be set from the user code)
- wxString m_vendorName, // vendor name (ACME Inc)
- m_appName, // app name
- m_className; // class name
+ // delete all objects in wxPendingDelete list
+ void DeletePendingObjects();
- // if TRUE, exit the main loop when the last top level window is deleted
- bool m_exitOnFrameDelete;
+ // override base class method to use GUI traits
+ virtual wxAppTraits *CreateTraits();
- // TRUE if the application wants to get debug output
- bool m_wantDebugOutput;
-#if wxUSE_GUI
- // the main top level window - may be NULL
+ // the main top level window (may be NULL)
wxWindow *m_topWindow;
-#endif // wxUSE_GUI
+
+ // if Yes, exit the main loop when the last top level window is deleted, if
+ // No don't do it and if Later -- only do it once we reach our OnRun()
+ //
+ // the explanation for using this strange scheme is given in appcmn.cpp
+ enum
+ {
+ Later = -1,
+ No,
+ Yes
+ } m_exitOnFrameDelete;
+
+ // TRUE if the apps whats to use the best visual on systems where
+ // more than one are available (Sun, SGI, XFree86 4.0 ?)
+ bool m_useBestVisual;
+
+ // does any of our windows has focus?
+ bool m_isActive;
+
+
+ DECLARE_NO_COPY_CLASS(wxAppBase)
};
+#endif // wxUSE_GUI
+
// ----------------------------------------------------------------------------
// now include the declaration of the real class
// ----------------------------------------------------------------------------
#include "wx/msw/app.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/app.h"
- #elif defined(__WXQT__)
- #include "wx/qt/app.h"
+ #elif defined(__WXMGL__)
+ #include "wx/mgl/app.h"
#elif defined(__WXGTK__)
#include "wx/gtk/app.h"
+ #elif defined(__WXX11__)
+ #include "wx/x11/app.h"
#elif defined(__WXMAC__)
#include "wx/mac/app.h"
+ #elif defined(__WXCOCOA__)
+ #include "wx/cocoa/app.h"
#elif defined(__WXPM__)
#include "wx/os2/app.h"
- #elif defined(__WXSTUBS__)
- #include "wx/stubs/app.h"
#endif
#else // !GUI
- typedef wxAppBase wxApp;
+ // can't use typedef because wxApp forward declared as a class
+ class WXDLLIMPEXP_BASE wxApp : public wxAppConsole
+ {
+ };
#endif // GUI/!GUI
// ----------------------------------------------------------------------------
// is discouraged, consider using DECLARE_APP() after which you may call
// wxGetApp() which will return the object of the correct type (i.e. MyApp and
// not wxApp)
-WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
+WXDLLIMPEXP_DATA_BASE(extern wxApp*) wxTheApp;
// ----------------------------------------------------------------------------
// global functions
// event loop related functions only work in GUI programs
// ------------------------------------------------------
-#if wxUSE_GUI
-
// Force an exit from main loop
-extern void WXDLLEXPORT wxExit();
+extern void WXDLLIMPEXP_BASE wxExit();
// Yield to other apps/messages
-extern bool WXDLLEXPORT wxYield();
-
-// Post a message to the given eventhandler which will be processed during the
-// next event loop iteration
-inline void WXDLLEXPORT wxPostEvent(wxEvtHandler *dest, wxEvent& event)
-{
- wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
-
- dest->AddPendingEvent(event);
-}
-
-#endif // wxUSE_GUI
-
-// console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
-// and call these functions instead at the program startup and termination
-// -------------------------------------------------------------------------
+extern bool WXDLLIMPEXP_BASE wxYield();
-#if wxUSE_NOGUI
-
-// initialize the library (may be called as many times as needed, but each
-// call to wxInitialize() must be matched by wxUninitialize())
-extern bool WXDLLEXPORT wxInitialize();
-
-// clean up - the library can't be used any more after the last call to
-// wxUninitialize()
-extern void WXDLLEXPORT wxUninitialize();
-
-#endif // wxUSE_NOGUI
+// Yield to other apps/messages
+extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
// ----------------------------------------------------------------------------
// macros for dynamic creation of the application object
// creator function. wxApp can then call this function to create a new app
// object. Convoluted, but necessary.
-class WXDLLEXPORT wxAppInitializer
+class WXDLLIMPEXP_BASE wxAppInitializer
{
public:
wxAppInitializer(wxAppInitializerFunction fn)
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
-#if defined(__AIX__) || defined(__HPUX__)
- #define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry( int argc, char *argv[] ); \
- int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
+#if !wxUSE_GUI || !defined(__WXMSW__)
+ #define IMPLEMENT_WXWIN_MAIN \
+ int main(int argc, char **argv) { return wxEntry(argc, argv); }
#elif defined(__WXMSW__) && defined(WXUSINGDLL)
- // NT defines APIENTRY, 3.x not
- #if !defined(WXAPIENTRY)
- #ifdef __WATCOMC__
- #define WXAPIENTRY PASCAL
- #else
- #define WXAPIENTRY FAR PASCAL
- #endif
- #endif
+ // we need HINSTANCE declaration to define WinMain()
+ #include <windows.h>
+ #include "wx/msw/winundef.h"
#define IMPLEMENT_WXWIN_MAIN \
- int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\
- LPSTR m_lpCmdLine, int nCmdShow )\
- {\
- return wxEntry((WXHINSTANCE) hInstance, \
- (WXHINSTANCE) hPrevInstance,\
- m_lpCmdLine, nCmdShow);\
+ extern int wxEntry(HINSTANCE hInstance, \
+ HINSTANCE hPrevInstance = NULL, \
+ char *pCmdLine = NULL, \
+ int nCmdShow = SW_NORMAL); \
+ extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
+ HINSTANCE hPrevInstance, \
+ char *lpCmdLine, \
+ int nCmdShow) \
+ { \
+ return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
}
-
#else
#define IMPLEMENT_WXWIN_MAIN
#endif
-// use this macro exactly once, the argument is the name of the wxApp-derived
-// class which is the class of your application
-#define IMPLEMENT_APP(appname) \
- wxApp *wxCreateApp() { return new appname; } \
- wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
- appname& wxGetApp() { return *(appname *)wxTheApp; } \
+#ifdef __WXUNIVERSAL__
+ #include "wx/univ/theme.h"
+
+ #define IMPLEMENT_WX_THEME_SUPPORT \
+ WX_USE_THEME(win32); \
+ WX_USE_THEME(gtk);
+#else
+ #define IMPLEMENT_WX_THEME_SUPPORT
+#endif
+
+// Use this macro if you want to define your own main() or WinMain() function
+// and call wxEntry() from there.
+#define IMPLEMENT_APP_NO_MAIN(appname) \
+ wxApp *wxCreateApp() \
+ { \
+ wxApp::CheckBuildOptions(wxBuildOptions()); \
+ return new appname; \
+ } \
+ wxAppInitializer \
+ wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
+ appname& wxGetApp() { return *(appname *)wxTheApp; }
+
+// Same as IMPLEMENT_APP() normally but doesn't include themes support in
+// wxUniversal builds
+#define IMPLEMENT_APP_NO_THEMES(appname) \
+ IMPLEMENT_APP_NO_MAIN(appname) \
IMPLEMENT_WXWIN_MAIN
+// Use this macro exactly once, the argument is the name of the wxApp-derived
+// class which is the class of your application.
+#define IMPLEMENT_APP(appname) \
+ IMPLEMENT_APP_NO_THEMES(appname) \
+ IMPLEMENT_WX_THEME_SUPPORT
+
+// this macro can be used multiple times and just allows you to use wxGetApp()
+// function
#define DECLARE_APP(appname) extern appname& wxGetApp();
-#endif
- // _WX_APP_H_BASE_
+#endif // _WX_APP_H_BASE_
+