#include "wx/stubs/app.h"
#endif
#else // !GUI
- typedef wxAppBase wxApp;
+ // can't use typedef because wxApp forward declared as a class
+ class WXDLLEXPORT wxApp : public wxAppBase
+ {
+ };
#endif // GUI/!GUI
// ----------------------------------------------------------------------------
// event loop related functions only work in GUI programs
// ------------------------------------------------------
-#if wxUSE_GUI
-
// Force an exit from main loop
extern void WXDLLEXPORT wxExit();
// Yield to other apps/messages
extern bool WXDLLEXPORT wxYield();
+// Yield to other apps/messages
+extern void WXDLLEXPORT wxWakeUpIdle();
+
+#if wxUSE_GUI
+
// Post a message to the given eventhandler which will be processed during the
// next event loop iteration
inline void WXDLLEXPORT wxPostEvent(wxEvtHandler *dest, wxEvent& event)
// and call these functions instead at the program startup and termination
// -------------------------------------------------------------------------
-#if wxUSE_NOGUI
+#if !wxUSE_GUI
// initialize the library (may be called as many times as needed, but each
// call to wxInitialize() must be matched by wxUninitialize())
// wxUninitialize()
extern void WXDLLEXPORT wxUninitialize();
-#endif // wxUSE_NOGUI
+#endif // !wxUSE_GUI
// ----------------------------------------------------------------------------
// macros for dynamic creation of the application object
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
-#if defined(__AIX__) || defined(__HPUX__)
+#if defined(__AIX__) || defined(__HPUX__) || defined( __VMS__ ) || defined(__WXPM__)
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char *argv[] ); \
int main(int argc, char *argv[]) { return wxEntry(argc, argv); }