#pragma interface "image.h"
#endif
-#include "wx/setup.h"
+#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
#include "wx/gdicmn.h"
// which breaks the compilation below
#undef index
+#define wxIMAGE_OPTION_QUALITY wxString(_T("quality"))
#define wxIMAGE_OPTION_FILENAME wxString(_T("FileName"))
+#define wxIMAGE_OPTION_RESOLUTION wxString(_T("Resolution"))
+#define wxIMAGE_OPTION_RESOLUTIONX wxString(_T("ResolutionX"))
+#define wxIMAGE_OPTION_RESOLUTIONY wxString(_T("ResolutionY"))
+
+#define wxIMAGE_OPTION_RESOLUTIONUNIT wxString(_T("ResolutionUnit"))
+
+// constants used with wxIMAGE_OPTION_RESOLUTIONUNIT
+enum
+{
+ wxIMAGE_RESOLUTION_INCHES = 1,
+ wxIMAGE_RESOLUTION_CM = 2
+};
+
+// alpha channel values: fully transparent, default threshold separating
+// transparent pixels from opaque for a few functions dealing with alpha and
+// fully opaque
+const unsigned char wxIMAGE_ALPHA_TRANSPARENT = 0;
+const unsigned char wxIMAGE_ALPHA_THRESHOLD = 0x80;
+const unsigned char wxIMAGE_ALPHA_OPAQUE = 0xff;
+
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxImage: public wxObject
{
public:
- wxImage();
+#if wxABI_VERSION >= 20602
+ // red, green and blue are 8 bit unsigned integers in the range of 0..255
+ // We use the identifier RGBValue instead of RGB, since RGB is #defined
+ class RGBValue
+ {
+ public:
+ RGBValue(unsigned char r=0, unsigned char g=0, unsigned char b=0)
+ : red(r), green(g), blue(b) {}
+ unsigned char red;
+ unsigned char green;
+ unsigned char blue;
+ };
+
+ // hue, saturation and value are doubles in the range 0.0..1.0
+ class HSVValue
+ {
+ public:
+ HSVValue(double h=0.0, double s=0.0, double v=0.0)
+ : hue(h), saturation(s), value(v) {}
+ double hue;
+ double saturation;
+ double value;
+ };
+#endif // wxABI_VERSION >= 2.6.2
+
+ wxImage(){}
wxImage( int width, int height, bool clear = true );
wxImage( int width, int height, unsigned char* data, bool static_data = false );
+ wxImage( int width, int height, unsigned char* data, unsigned char* alpha, bool static_data = false );
wxImage( const wxString& name, long type = wxBITMAP_TYPE_ANY, int index = -1 );
wxImage( const wxString& name, const wxString& mimetype, int index = -1 );
+ wxImage( const char** xpmData );
+ wxImage( char** xpmData );
#if wxUSE_STREAMS
wxImage( wxInputStream& stream, long type = wxBITMAP_TYPE_ANY, int index = -1 );
bool Create( int width, int height, bool clear = true );
bool Create( int width, int height, unsigned char* data, bool static_data = false );
+ bool Create( int width, int height, unsigned char* data, unsigned char* alpha, bool static_data = false );
+ bool Create( const char** xpmData );
void Destroy();
// creates an identical copy of the image (the = operator
wxImage Copy() const;
// return the new image with size width*height
- wxImage GetSubImage( const wxRect& ) const;
+ wxImage GetSubImage( const wxRect& rect) const;
+
+ // Paste the image or part of this image into an image of the given size at the pos
+ // any newly exposed areas will be filled with the rgb colour
+ // by default if r = g = b = -1 then fill with this image's mask colour or find and
+ // set a suitable mask colour
+ wxImage Size( const wxSize& size, const wxPoint& pos,
+ int r = -1, int g = -1, int b = -1 ) const;
// pastes image into this instance and takes care of
// the mask colour and out of bounds problems
// rescales the image in place
wxImage& Rescale( int width, int height ) { return *this = Scale(width, height); }
+ // resizes the image in place
+ wxImage& Resize( const wxSize& size, const wxPoint& pos,
+ int r = -1, int g = -1, int b = -1 ) { return *this = Size(size, pos, r, g, b); }
+
// Rotates the image about the given point, 'angle' radians.
// Returns the rotated image, leaving this image intact.
wxImage Rotate(double angle, const wxPoint & centre_of_rotation,
// these routines are slow but safe
void SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned char b );
+ void SetRGB( const wxRect& rect, unsigned char r, unsigned char g, unsigned char b );
unsigned char GetRed( int x, int y ) const;
unsigned char GetGreen( int x, int y ) const;
unsigned char GetBlue( int x, int y ) const;
// converts image's alpha channel to mask, if it has any, does nothing
// otherwise:
- bool ConvertAlphaToMask(unsigned char threshold = 128);
+ bool ConvertAlphaToMask(unsigned char threshold = wxIMAGE_ALPHA_THRESHOLD);
+
+ // This method converts an image where the original alpha
+ // information is only available as a shades of a colour
+ // (actually shades of grey) typically when you draw anti-
+ // aliased text into a bitmap. The DC drawinf routines
+ // draw grey values on the black background although they
+ // actually mean to draw white with differnt alpha values.
+ // This method reverses it, assuming a black (!) background
+ // and white text (actually only the red channel is read).
+ // The method will then fill up the whole image with the
+ // colour given.
+ bool ConvertColourToAlpha( unsigned char r, unsigned char g, unsigned char b );
static bool CanRead( const wxString& name );
static int GetImageCount( const wxString& name, long type = wxBITMAP_TYPE_ANY );
// these functions provide fastest access to wxImage data but should be
// used carefully as no checks are done
unsigned char *GetData() const;
- void SetData( unsigned char *data );
- void SetData( unsigned char *data, int new_width, int new_height );
+ void SetData( unsigned char *data, bool static_data=false );
+ void SetData( unsigned char *data, int new_width, int new_height, bool static_data=false );
unsigned char *GetAlpha() const; // may return NULL!
bool HasAlpha() const { return GetAlpha() != NULL; }
- void SetAlpha(unsigned char *alpha = NULL);
+ void SetAlpha(unsigned char *alpha = NULL, bool static_data=false);
+ void InitAlpha();
+
+ // return true if this pixel is masked or has alpha less than specified
+ // threshold
+ bool IsTransparent(int x, int y,
+ unsigned char threshold = wxIMAGE_ALPHA_THRESHOLD) const;
// Mask functions
void SetMaskColour( unsigned char r, unsigned char g, unsigned char b );
+ // Get the current mask colour or find a suitable colour
+ // returns true if using current mask colour
+ bool GetOrFindMaskColour( unsigned char *r, unsigned char *g, unsigned char *b ) const;
unsigned char GetMaskRed() const;
unsigned char GetMaskGreen() const;
unsigned char GetMaskBlue() const;
// Returned value: # of entries in the histogram
unsigned long ComputeHistogram( wxImageHistogram &h ) const;
+#if wxABI_VERSION >= 20602
+ // Rotates the hue of each pixel of the image. angle is a double in the range
+ // -1.0..1.0 where -1.0 is -360 degrees and 1.0 is 360 degrees
+ void RotateHue(double angle);
+#endif // wxABI_VERSION >= 2.6.2
+
wxImage& operator = (const wxImage& image)
{
if ( (*this) != image )
static void CleanUpHandlers();
static void InitStandardHandlers();
+#if wxABI_VERSION >= 20602
+ static HSVValue RGBtoHSV(const RGBValue& rgb);
+ static RGBValue HSVtoRGB(const HSVValue& hsv);
+#endif // wxABI_VERSION >= 2.6.2
+
+
protected:
static wxList sm_handlers;
+ // return the index of the point with the given coordinates or -1 if the
+ // image is invalid of the coordinates are out of range
+ //
+ // note that index must be multiplied by 3 when using it with RGB array
+ long XYToIndex(int x, int y) const;
+
private:
friend class WXDLLEXPORT wxImageHandler;
extern void WXDLLEXPORT wxInitAllImageHandlers();
-WXDLLEXPORT_DATA(extern wxImage) wxNullImage;
+extern WXDLLEXPORT_DATA(wxImage) wxNullImage;
//-----------------------------------------------------------------------------
// wxImage handlers