virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
virtual void Refresh(bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL);
#endif // WXWIN_COMPATIBILITY
virtual WXWidget GetHandle() const { return m_wnd; }
+
+ void SetMGLwindow_t(struct window_t *wnd);
// implementation from now on
// --------------------------
struct window_t *m_wnd;
// whether there should be wxEraseEvent before wxPaintEvent or not
// (see wxWindow::Refresh)
- bool m_frozen;
- bool m_refreshAfterThaw;
+ bool m_frozen:1;
+ bool m_refreshAfterThaw:1;
+ int m_eraseBackground;
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
MGLDevCtx *m_paintMGLDC;
friend class wxPaintDC;
- DECLARE_DYNAMIC_CLASS(wxWindowMGL);
- DECLARE_NO_COPY_CLASS(wxWindowMGL);
+ DECLARE_DYNAMIC_CLASS(wxWindowMGL)
+ DECLARE_NO_COPY_CLASS(wxWindowMGL)
DECLARE_EVENT_TABLE()
public: