virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
virtual void Refresh(bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL);
virtual void Refresh(bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL);
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange