+public:
+ StretchBltModeChanger(HDC hdc,
+ int WXUNUSED_IN_WINCE(mode))
+ : m_hdc(hdc)
+ {
+#ifndef __WXWINCE__
+ m_modeOld = ::SetStretchBltMode(m_hdc, mode);
+ if ( !m_modeOld )
+ wxLogLastError(_T("SetStretchBltMode"));
+#endif
+ }
+
+ ~StretchBltModeChanger()
+ {
+#ifndef __WXWINCE__
+ if ( !::SetStretchBltMode(m_hdc, m_modeOld) )
+ wxLogLastError(_T("SetStretchBltMode"));
+#endif
+ }
+
+private:
+ const HDC m_hdc;
+
+ int m_modeOld;
+
+ DECLARE_NO_COPY_CLASS(StretchBltModeChanger)
+};
+
+#if wxUSE_DYNLIB_CLASS
+
+// helper class to cache dynamically loaded libraries and not attempt reloading
+// them if it fails
+class wxOnceOnlyDLLLoader
+{
+public:
+ // ctor argument must be a literal string as we don't make a copy of it!
+ wxOnceOnlyDLLLoader(const wxChar *dllName)
+ : m_dllName(dllName)
+ {
+ }
+
+
+ // return the symbol with the given name or NULL if the DLL not loaded
+ // or symbol not present
+ void *GetSymbol(const wxChar *name)
+ {
+ // we're prepared to handle errors here
+ wxLogNull noLog;
+
+ if ( m_dllName )
+ {
+ m_dll.Load(m_dllName);
+
+ // reset the name whether we succeeded or failed so that we don't
+ // try again the next time
+ m_dllName = NULL;
+ }
+
+ return m_dll.IsLoaded() ? m_dll.GetSymbol(name) : NULL;
+ }
+
+ void Unload()
+ {
+ if ( m_dll.IsLoaded() )
+ {
+ m_dll.Unload();
+ }
+ }
+
+private:
+ wxDynamicLibrary m_dll;
+ const wxChar *m_dllName;
+};
+
+static wxOnceOnlyDLLLoader wxMSIMG32DLL(_T("msimg32"));
+
+// we must ensure that DLLs are unloaded before the static objects cleanup time
+// because we may hit the notorious DllMain() dead lock in this case if wx is
+// used as a DLL (attempting to unload another DLL from inside DllMain() hangs
+// under Windows because it tries to reacquire the same lock)
+class wxGDIDLLsCleanupModule : public wxModule
+{
+public:
+ virtual bool OnInit() { return true; }
+ virtual void OnExit() { wxMSIMG32DLL.Unload(); }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxGDIDLLsCleanupModule)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxGDIDLLsCleanupModule, wxModule)
+
+#endif // wxUSE_DYNLIB_CLASS
+
+// ===========================================================================
+// implementation
+// ===========================================================================
+
+// ----------------------------------------------------------------------------
+// wxColourChanger
+// ----------------------------------------------------------------------------
+
+wxColourChanger::wxColourChanger(wxMSWDCImpl& dc) : m_dc(dc)
+{
+ const wxBrush& brush = dc.GetBrush();
+ if ( brush.Ok() && brush.GetStyle() == wxSTIPPLE_MASK_OPAQUE )
+ {
+ HDC hdc = GetHdcOf(dc);
+ m_colFgOld = ::GetTextColor(hdc);
+ m_colBgOld = ::GetBkColor(hdc);
+
+ // note that Windows convention is opposite to wxWidgets one, this is
+ // why text colour becomes the background one and vice versa
+ const wxColour& colFg = dc.GetTextForeground();
+ if ( colFg.Ok() )
+ {
+ ::SetBkColor(hdc, colFg.GetPixel());
+ }
+
+ const wxColour& colBg = dc.GetTextBackground();
+ if ( colBg.Ok() )
+ {
+ ::SetTextColor(hdc, colBg.GetPixel());
+ }
+
+ SetBkMode(hdc,
+ dc.GetBackgroundMode() == wxTRANSPARENT ? TRANSPARENT
+ : OPAQUE);
+
+ // flag which telsl us to undo changes in the dtor
+ m_changed = true;
+ }
+ else
+ {
+ // nothing done, nothing to undo
+ m_changed = false;
+ }
+}
+
+wxColourChanger::~wxColourChanger()
+{
+ if ( m_changed )
+ {
+ // restore the colours we changed
+ HDC hdc = GetHdcOf(m_dc);
+
+ ::SetBkMode(hdc, TRANSPARENT);
+ ::SetTextColor(hdc, m_colFgOld);
+ ::SetBkColor(hdc, m_colBgOld);
+ }