+class WXDLLIMPEXP_CORE wxFontData : public wxObject
+{
+public:
+ wxFontData();
+ virtual ~wxFontData();
+
+ wxFontData(const wxFontData& data)
+ : wxObject(),
+ m_fontColour(data.m_fontColour),
+ m_showHelp(data.m_showHelp),
+ m_allowSymbols(data.m_allowSymbols),
+ m_enableEffects(data.m_enableEffects),
+ m_initialFont(data.m_initialFont),
+ m_chosenFont(data.m_chosenFont),
+ m_minSize(data.m_minSize),
+ m_maxSize(data.m_maxSize),
+ m_encoding(data.m_encoding),
+ m_encodingInfo(data.m_encodingInfo)
+ {
+ }
+
+ wxFontData& operator=(const wxFontData& data)
+ {
+ if (&data != this)
+ {
+ wxObject::operator=(data);
+ m_fontColour = data.m_fontColour;
+ m_showHelp = data.m_showHelp;
+ m_allowSymbols = data.m_allowSymbols;
+ m_enableEffects = data.m_enableEffects;
+ m_initialFont = data.m_initialFont;
+ m_chosenFont = data.m_chosenFont;
+ m_minSize = data.m_minSize;
+ m_maxSize = data.m_maxSize;
+ m_encoding = data.m_encoding;
+ m_encodingInfo = data.m_encodingInfo;
+ }
+ return *this;
+ }
+
+ void SetAllowSymbols(bool flag) { m_allowSymbols = flag; }
+ bool GetAllowSymbols() const { return m_allowSymbols; }
+
+ void SetColour(const wxColour& colour) { m_fontColour = colour; }
+ const wxColour& GetColour() const { return m_fontColour; }
+
+ void SetShowHelp(bool flag) { m_showHelp = flag; }
+ bool GetShowHelp() const { return m_showHelp; }
+
+ void EnableEffects(bool flag) { m_enableEffects = flag; }
+ bool GetEnableEffects() const { return m_enableEffects; }
+
+ void SetInitialFont(const wxFont& font) { m_initialFont = font; }
+ wxFont GetInitialFont() const { return m_initialFont; }
+
+ void SetChosenFont(const wxFont& font) { m_chosenFont = font; }
+ wxFont GetChosenFont() const { return m_chosenFont; }
+
+ void SetRange(int minRange, int maxRange) { m_minSize = minRange; m_maxSize = maxRange; }
+
+ // encoding info is split into 2 parts: the logical wxWin encoding
+ // (wxFontEncoding) and a structure containing the native parameters for
+ // it (wxNativeEncodingInfo)
+ wxFontEncoding GetEncoding() const { return m_encoding; }
+ void SetEncoding(wxFontEncoding encoding) { m_encoding = encoding; }
+
+ wxNativeEncodingInfo& EncodingInfo() { return m_encodingInfo; }
+
+
+ // public for backwards compatibility only: don't use directly