// ----------------------------------------------------------------------------
// Sound the bell
-#if !defined __EMX__ && \
- (defined __WXMOTIF__ || defined __WXGTK__ || defined __WXX11__)
WXDLLIMPEXP_CORE void wxBell();
-#else
-WXDLLIMPEXP_BASE void wxBell();
-#endif
#if wxUSE_MSGDLG
// Show wxWidgets information
int flags = 0,
const wxExecuteEnv *env = NULL);
-#if defined(__WXMSW__) && wxUSE_IPC
+#if defined(__WINDOWS__) && wxUSE_IPC
// ask a DDE server to execute the DDE request with given parameters
WXDLLIMPEXP_BASE bool wxExecuteDDE(const wxString& ddeServer,
const wxString& ddeTopic,
const wxString& ddeCommand);
-#endif // __WXMSW__ && wxUSE_IPC
+#endif // __WINDOWS__ && wxUSE_IPC
enum wxSignal
{
// Windows resources access
// ----------------------------------------------------------------------------
-// MSW only: get user-defined resource from the .res file.
-#ifdef __WXMSW__
+// Windows only: get user-defined resource from the .res file.
+#ifdef __WINDOWS__
// default resource type for wxLoadUserResource()
extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxUserResourceStr;
const wxString& resourceType = wxUserResourceStr,
int* pLen = NULL,
WXHINSTANCE module = 0);
-#endif // MSW
+#endif // __WINDOWS__
#endif
// _WX_UTILSH__