IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
-IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
+IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxClientDC)
// ----------------------------------------------------------------------------
// global variables
// m_bOwnsDC was already set to false in the base class ctor, so the DC
// will be released (and not deleted) in ~wxDC
-
InitDC();
}
InitDC();
}
+void wxClientDC::InitDC()
+{
+ wxWindowDC::InitDC();
+
+ // in wxUniv build we must manually do some DC adjustments usually
+ // performed by Windows for us
+#ifdef __WXUNIVERSAL__
+ wxPoint ptOrigin = m_canvas->GetClientAreaOrigin();
+ if ( ptOrigin.x || ptOrigin.y )
+ {
+ // no need to shift DC origin if shift is null
+ SetDeviceOrigin(ptOrigin.x, ptOrigin.y);
+ }
+
+ // clip the DC to avoid overwriting the non client area
+ SetClippingRegion(wxPoint(0, 0), m_canvas->GetClientSize());
+#endif // __WXUNIVERSAL__
+}
+
+wxClientDC::~wxClientDC()
+{
+}
+
// ----------------------------------------------------------------------------
// wxPaintDC
// ----------------------------------------------------------------------------
ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
}
+ // (re)set the DC parameters
InitDC();
}