#endif
#ifdef __WXMAC__
-#include "wx/mac/private.h"
+#include "wx/osx/private.h"
#include "wx/graphics.h"
+#include "wx/dcgraph.h"
#endif
#ifdef __WXGTK__
// wxAuiBlendColour is used by wxAuiStepColour
-double wxAuiBlendColour(double fg, double bg, double alpha)
+unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
{
double result = bg + (alpha * (fg - bg));
if (result < 0.0)
result = 0.0;
if (result > 255)
result = 255;
- return result;
+ return (unsigned char)result;
}
// wxAuiStepColour() it a utility function that simply darkens
if (ialpha == 100)
return c;
- double r = c.Red(), g = c.Green(), b = c.Blue();
- double bg;
+ unsigned char r = c.Red(),
+ g = c.Green(),
+ b = c.Blue();
+ unsigned char bg;
// ialpha is 0..200 where 0 is completely black
// and 200 is completely white and 100 is the same
if (ialpha > 100)
{
// blend with white
- bg = 255.0;
+ bg = 255;
alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
}
else
{
// blend with black
- bg = 0.0;
+ bg = 0;
alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
}
g = wxAuiBlendColour(g, bg, alpha);
b = wxAuiBlendColour(b, bg, alpha);
- return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
+ return wxColour(r, g, b);
}
wxAuiDefaultDockArt::wxAuiDefaultDockArt()
{
-#ifdef __WXMAC__
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
wxColor base_colour = wxColour( wxMacCreateCGColorFromHITheme(kThemeBrushToolbarBackground));
#else
wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
// some built in bitmaps
#if defined( __WXMAC__ )
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
#elif defined(__WXGTK__)
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
#else
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
// reduced height, symmetric
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0x9f, 0xf9,
- 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0x9f, 0xf9,
+ 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
/*
// same height as maximize/restore
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xe7, 0xcf, 0xf3, 0x9f, 0xf9,
- 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xe7, 0xe7,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xe7, 0xcf, 0xf3, 0x9f, 0xf9,
+ 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xe7, 0xe7,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
- */
+ */
#endif
- static unsigned char maximize_bits[] = {
+ static const unsigned char maximize_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0,
0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
- static unsigned char restore_bits[]={
+ static const unsigned char restore_bits[]={
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
- static unsigned char pin_bits[]={
+ static const unsigned char pin_bits[]={
0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
m_active_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
// default metric values
-#if defined(__WXMAC__)
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
SInt32 height;
GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
m_sash_size = height;
void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect)
{
-#if defined(__WXMAC__)
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
wxUnusedVar(window);
wxUnusedVar(orientation);