#define _WX_DCCLIENT_H_
#ifdef __GNUG__
- #pragma interface "dcclient.h"
+#pragma interface "dcclient.h"
#endif
#include "wx/dc.h"
class WXDLLEXPORT wxWindowDC : public wxDC
{
DECLARE_DYNAMIC_CLASS(wxWindowDC)
-
+
public:
wxWindowDC();
wxWindowDC( wxWindow *win );
-
+
~wxWindowDC();
-
+
// TODO this function is Motif-only for now - should it go into base class?
void Clear(const wxRect& rect);
-
+
// implement base class pure virtuals
// ----------------------------------
-
+
virtual void Clear();
-
+
virtual void SetFont(const wxFont& font);
virtual void SetPen(const wxPen& pen);
virtual void SetBrush(const wxBrush& brush);
virtual void SetBackgroundMode(int mode);
virtual void SetPalette(const wxPalette& palette);
virtual void SetLogicalFunction( int function );
-
+
virtual void SetTextForeground(const wxColour& colour);
virtual void SetTextBackground(const wxColour& colour);
-
+
virtual wxCoord GetCharHeight() const;
virtual wxCoord GetCharWidth() const;
virtual void DoGetTextExtent(const wxString& string,
- wxCoord *x, wxCoord *y,
- wxCoord *descent = NULL,
- wxCoord *externalLeading = NULL,
- wxFont *theFont = NULL) const;
-
+ wxCoord *x, wxCoord *y,
+ wxCoord *descent = NULL,
+ wxCoord *externalLeading = NULL,
+ wxFont *theFont = NULL) const;
+
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
-
+
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
-
+
virtual void DestroyClippingRegion();
-
+
// Helper function for setting clipping
void SetDCClipping();
-
+
// implementation from now on
// --------------------------
-
+
WXGC GetGC() const { return m_gc; }
WXGC GetBackingGC() const { return m_gcBacking; }
WXDisplay* GetDisplay() const { return m_display; }
bool GetAutoSetting() const { return m_autoSetting; }
void SetAutoSetting(bool flag) { m_autoSetting = flag; }
-
+
protected:
virtual void DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
- int style = wxFLOOD_SURFACE);
-
+ int style = wxFLOOD_SURFACE);
+
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
-
+
virtual void DoDrawPoint(wxCoord x, wxCoord y);
virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
-
+
virtual void DoDrawArc(wxCoord x1, wxCoord y1,
- wxCoord x2, wxCoord y2,
- wxCoord xc, wxCoord yc);
+ wxCoord x2, wxCoord y2,
+ wxCoord xc, wxCoord yc);
virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
- double sa, double ea);
-
+ double sa, double ea);
+
virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
- wxCoord width, wxCoord height,
- double radius);
+ wxCoord width, wxCoord height,
+ double radius);
virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
-
+
virtual void DoCrossHair(wxCoord x, wxCoord y);
-
+
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
-
+ virtual void DoDrawRotatedText(const wxString &text, wxCoord x, wxCoord y, double angle);
+
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
- wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int rop = wxCOPY, bool useMask = FALSE);
-
+ wxDC *source, wxCoord xsrc, wxCoord ysrc,
+ int rop = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
+
virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
- wxCoord width, wxCoord height);
-
+ wxCoord width, wxCoord height);
+
virtual void DoDrawLines(int n, wxPoint points[],
- wxCoord xoffset, wxCoord yoffset);
+ wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
- wxCoord xoffset, wxCoord yoffset,
- int fillStyle = wxODDEVEN_RULE);
-
-#if wxUSE_SPLINES
- virtual void DoDrawSpline(wxList *points);
-#endif // wxUSE_SPLINES
-
+ wxCoord xoffset, wxCoord yoffset,
+ int fillStyle = wxODDEVEN_RULE);
+
WXGC m_gc;
WXGC m_gcBacking;
WXDisplay* m_display;
WXRegion m_currentRegion; // Current clipping region (incl. paint clip region)
WXRegion m_userRegion; // User-defined clipping region
WXPixmap m_pixmap; // Pixmap for drawing on
-
+
// Not sure if we'll need all of these
int m_backgroundPixel;
wxColour m_currentColour;
int m_currentPenJoin ;
int m_currentPenCap ;
int m_currentPenDashCount ;
- char* m_currentPenDash ;
+ wxMOTIFDash* m_currentPenDash ;
wxBitmap m_currentStipple ;
int m_currentStyle ;
int m_currentFill ;
class WXDLLEXPORT wxPaintDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxPaintDC)
-
+
public:
wxPaintDC() { }
wxPaintDC(wxWindow* win);
-
+
~wxPaintDC();
};
class WXDLLEXPORT wxClientDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxClientDC)
-
+
public:
wxClientDC() { }
wxClientDC(wxWindow* win) : wxWindowDC(win) { }
};
#endif
- // _WX_DCCLIENT_H_
+// _WX_DCCLIENT_H_