#ifndef _WX_DCCLIENT_H_
#define _WX_DCCLIENT_H_
-#ifdef __GNUG__
- #pragma interface "dcclient.h"
-#endif
-
#include "wx/dc.h"
-// -----------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
// fwd declarations
-// -----------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowDC;
class WXDLLEXPORT wxWindow;
virtual wxCoord GetCharHeight() const;
virtual wxCoord GetCharWidth() const;
virtual void DoGetTextExtent(const wxString& string,
- wxCoord *x, wxCoord *y,
- wxCoord *descent = NULL,
- wxCoord *externalLeading = NULL,
- wxFont *theFont = NULL) const;
+ wxCoord *x, wxCoord *y,
+ wxCoord *descent = NULL,
+ wxCoord *externalLeading = NULL,
+ wxFont *theFont = NULL) const;
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
virtual void DestroyClippingRegion();
// Helper function for setting clipping
- void SetDCClipping();
+ void SetDCClipping(WXRegion region);
// implementation from now on
// --------------------------
WXGC GetGC() const { return m_gc; }
WXGC GetBackingGC() const { return m_gcBacking; }
WXDisplay* GetDisplay() const { return m_display; }
- bool GetAutoSetting() const { return m_autoSetting; }
+ bool GetAutoSetting() const { return (m_autoSetting != 0); } // See comment in dcclient.cpp
void SetAutoSetting(bool flag) { m_autoSetting = flag; }
protected:
- virtual void DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
- int style = wxFLOOD_SURFACE);
+ // note that this function will call colour.SetPixel,
+ // and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK
+ // roundToWhite has an effect for monochrome display only
+ // if roundToWhite == true then the colour will be set to white unless
+ // it is RGB 0x000000;if roundToWhite == true the colour wull be set to
+ // black unless it id RGB 0xffffff
+ int CalculatePixel(wxColour& colour, wxColour& curCol,
+ bool roundToWhite) const;
+ // sets the foreground pixel taking into account the
+ // currently selected logical operation
+ void SetForegroundPixelWithLogicalFunction(int pixel);
+
+ virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
+ int style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
virtual void DoDrawArc(wxCoord x1, wxCoord y1,
- wxCoord x2, wxCoord y2,
- wxCoord xc, wxCoord yc);
+ wxCoord x2, wxCoord y2,
+ wxCoord xc, wxCoord yc);
virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
- double sa, double ea);
+ double sa, double ea);
virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
- wxCoord width, wxCoord height,
- double radius);
+ wxCoord width, wxCoord height,
+ double radius);
virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoCrossHair(wxCoord x, wxCoord y);
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
+ virtual void DoDrawRotatedText(const wxString &text, wxCoord x, wxCoord y, double angle);
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
- wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int rop = wxCOPY, bool useMask = FALSE);
+ wxDC *source, wxCoord xsrc, wxCoord ysrc,
+ int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
- wxCoord width, wxCoord height);
+ wxCoord width, wxCoord height);
virtual void DoDrawLines(int n, wxPoint points[],
- wxCoord xoffset, wxCoord yoffset);
+ wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
- wxCoord xoffset, wxCoord yoffset,
- int fillStyle = wxODDEVEN_RULE);
+ wxCoord xoffset, wxCoord yoffset,
+ int fillStyle = wxODDEVEN_RULE);
+
+ void DoGetSize( int *width, int *height ) const;
-#if wxUSE_SPLINES
- virtual void DoDrawSpline(wxList *points);
-#endif // wxUSE_SPLINES
+ // common part of constructors
+ void Init();
WXGC m_gc;
WXGC m_gcBacking;
WXDisplay* m_display;
wxWindow* m_window;
- WXRegion m_currentRegion; // Current clipping region (incl. paint clip region)
- WXRegion m_userRegion; // User-defined clipping region
- WXPixmap m_pixmap; // Pixmap for drawing on
+ // Pixmap for drawing on
+ WXPixmap m_pixmap;
+ // Last clipping region set on th GC, this is the combination
+ // of paint clipping region and all user-defined clipping regions
+ WXRegion m_clipRegion;
// Not sure if we'll need all of these
int m_backgroundPixel;
wxColour m_currentColour;
- // int m_currentBkMode;
int m_currentPenWidth ;
int m_currentPenJoin ;
int m_currentPenCap ;
int m_currentPenDashCount ;
- char* m_currentPenDash ;
+ wxX11Dash* m_currentPenDash ;
wxBitmap m_currentStipple ;
int m_currentStyle ;
int m_currentFill ;
int m_autoSetting ; // See comment in dcclient.cpp
- WXFont m_oldFont;
};
class WXDLLEXPORT wxPaintDC: public wxWindowDC
wxClientDC(wxWindow* win) : wxWindowDC(win) { }
};
-#endif
- // _WX_DCCLIENT_H_
+#endif // _WX_DCCLIENT_H_
+