double a, b, c, d, x1, y1, x2, y2, x3, y3;
wxPoint *p, *q;
- wxNode *node = points->First();
- p = (wxPoint *)node->Data();
+ wxNode *node = points->GetFirst();
+ p = (wxPoint *)node->GetData();
x1 = p->x;
y1 = p->y;
- node = node->Next();
- p = (wxPoint *)node->Data();
+ node = node->GetNext();
+ p = (wxPoint *)node->GetData();
c = p->x;
d = p->y;
x3 = a = (double)(x1 + c) / 2;
CalcBoundingBox( (wxCoord)x1, (wxCoord)y1 );
CalcBoundingBox( (wxCoord)x3, (wxCoord)y3 );
- while ((node = node->Next()) != NULL)
+ while ((node = node->GetNext()) != NULL)
{
- q = (wxPoint *)node->Data();
+ q = (wxPoint *)node->GetData();
x1 = x3;
y1 = y3;