]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/dc.cpp
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[wxWidgets.git] / src / msw / dc.cpp
index 432769c8c0dad1aa9f1ff4ab76a170be2c62d172..7e1e5a36aff29e31c574a1f1ad63a1c25f30f8b6 100644 (file)
@@ -33,9 +33,8 @@
 
 #include <string.h>
 #include <math.h>
 
 #include <string.h>
 #include <math.h>
-#include <fstream.h>
 
 
-#if USE_COMMON_DIALOGS
+#if wxUSE_COMMON_DIALOGS
 #include <commdlg.h>
 #endif
 
 #include <commdlg.h>
 #endif
 
@@ -1326,10 +1325,6 @@ void wxDC::GetSizeMM(long *width, long *height) const
   *height = h;
 }
 
   *height = h;
 }
 
-#if USE_SPLINES
-#include "xfspline.inc"
-#endif // USE_SPLINES
-
 void wxDC::DrawPolygon(wxList *list, long xoffset, long yoffset,int fillStyle)
 {
   int n = list->Number();
 void wxDC::DrawPolygon(wxList *list, long xoffset, long yoffset,int fillStyle)
 {
   int n = list->Number();
@@ -1370,34 +1365,6 @@ void wxDC::SetTextBackground(const wxColour& colour)
     m_textBackgroundColour = colour;
 }
 
     m_textBackgroundColour = colour;
 }
 
-#if USE_SPLINES
-// Make a 3-point spline
-void wxDC::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
-{
-  wxList *point_list = new wxList;
-
-  wxPoint *point1 = new wxPoint;
-  point1->x = x1; point1->y = y1;
-  point_list->Append((wxObject*)point1);
-
-  wxPoint *point2 = new wxPoint;
-  point2->x = x2; point2->y = y2;
-  point_list->Append((wxObject*)point2);
-
-  wxPoint *point3 = new wxPoint;
-  point3->x = x3; point3->y = y3;
-  point_list->Append((wxObject*)point3);
-
-  DrawSpline(point_list);
-
-  for(wxNode *node = point_list->First(); node; node = node->Next()) {
-    wxPoint *p = (wxPoint *)node->Data();
-    delete p;
-  }
-  delete point_list;
-}
-#endif
-
 // For use by wxWindows only, unless custom units are required.
 void wxDC::SetLogicalScale(double x, double y)
 {
 // For use by wxWindows only, unless custom units are required.
 void wxDC::SetLogicalScale(double x, double y)
 {
@@ -1446,4 +1413,274 @@ int wxDC::GetDepth(void) const
   return (int) ::GetDeviceCaps((HDC) m_hDC,BITSPIXEL);
 }
 
   return (int) ::GetDeviceCaps((HDC) m_hDC,BITSPIXEL);
 }
 
+#if wxUSE_SPLINES
+
+// Make a 3-point spline
+void wxDC::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
+{
+  wxList *point_list = new wxList;
+
+  wxPoint *point1 = new wxPoint;
+  point1->x = x1; point1->y = y1;
+  point_list->Append((wxObject*)point1);
+
+  wxPoint *point2 = new wxPoint;
+  point2->x = x2; point2->y = y2;
+  point_list->Append((wxObject*)point2);
+
+  wxPoint *point3 = new wxPoint;
+  point3->x = x3; point3->y = y3;
+  point_list->Append((wxObject*)point3);
+
+  DrawSpline(point_list);
+
+  for(wxNode *node = point_list->First(); node; node = node->Next()) {
+    wxPoint *p = (wxPoint *)node->Data();
+    delete p;
+  }
+  delete point_list;
+}
+
+////#define     wx_round(a)    (int)((a)+.5)
+//#define     wx_round(a)    (a)
+
+class wxSpline: public wxObject
+{
+ public:
+  int type;
+  wxList *points;
+
+  wxSpline(wxList *list);
+  void DeletePoints(void);
+
+  // Doesn't delete points
+  ~wxSpline(void);
+};
+
+void wxDC::DrawSpline(int n, wxPoint points[])
+{
+  wxList list;
+  int i;
+  for (i =0; i < n; i++)
+    list.Append((wxObject*)&points[i]);
+  DrawSpline((wxList *)&list);
+}
+
+void wx_draw_open_spline(wxDC *dc, wxSpline *spline);
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2,
+                         double a3, double b3, double a4, double b4);
+void wx_clear_stack(void);
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
+        double *y3, double *x4, double *y4);
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
+          double x4, double y4);
+static bool wx_spline_add_point(double x, double y);
+static void wx_spline_draw_point_array(wxDC *dc);
+wxSpline *wx_make_spline(int x1, int y1, int x2, int y2, int x3, int y3);
+
+void wxDC::DrawSpline(wxList *list)
+{
+  wxSpline spline(list);
+
+  wx_draw_open_spline(this, &spline);
+}
+
+
+wxList wx_spline_point_list;
+
+void wx_draw_open_spline(wxDC *dc, wxSpline *spline)
+{
+    wxPoint *p;
+    double           cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
+    double           x1, y1, x2, y2;
+
+    wxNode *node = spline->points->First();
+    p = (wxPoint *)node->Data();
+
+    x1 = p->x;
+    y1 = p->y;
+
+    node = node->Next();
+    p = (wxPoint *)node->Data();
+
+    x2 = p->x;
+    y2 = p->y;
+    cx1 = (double)((x1 + x2) / 2);
+    cy1 = (double)((y1 + y2) / 2);
+    cx2 = (double)((cx1 + x2) / 2);
+    cy2 = (double)((cy1 + y2) / 2);
+
+    wx_spline_add_point(x1, y1);
+
+    while ((node = node->Next()) != NULL)
+    {
+        p = (wxPoint *)node->Data();
+       x1 = x2;
+       y1 = y2;
+       x2 = p->x;
+       y2 = p->y;
+        cx4 = (double)(x1 + x2) / 2;
+        cy4 = (double)(y1 + y2) / 2;
+        cx3 = (double)(x1 + cx4) / 2;
+        cy3 = (double)(y1 + cy4) / 2;
+
+        wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
+
+       cx1 = cx4;
+       cy1 = cy4;
+        cx2 = (double)(cx1 + x2) / 2;
+        cy2 = (double)(cy1 + y2) / 2;
+    }
+
+    wx_spline_add_point((double)wx_round(cx1), (double)wx_round(cy1));
+    wx_spline_add_point(x2, y2);
+
+    wx_spline_draw_point_array(dc);
+
+}
+
+/********************* CURVES FOR SPLINES *****************************
+
+       The following spline drawing routine is from
+
+       "An Algorithm for High-Speed Curve Generation"
+       by George Merrill Chaikin,
+       Computer Graphics and Image Processing, 3, Academic Press,
+       1974, 346-349.
+
+       and
+
+       "On Chaikin's Algorithm" by R. F. Riesenfeld,
+       Computer Graphics and Image Processing, 4, Academic Press,
+       1975, 304-310.
+
+***********************************************************************/
+
+#define                half(z1, z2)    ((z1+z2)/2.0)
+#define                THRESHOLD       5
+
+/* iterative version */
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
+                 double b4)
+{
+    register double  xmid, ymid;
+    double           x1, y1, x2, y2, x3, y3, x4, y4;
+
+    wx_clear_stack();
+    wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
+
+    while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
+        xmid = (double)half(x2, x3);
+        ymid = (double)half(y2, y3);
+       if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
+           fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
+            wx_spline_add_point((double)wx_round(x1), (double)wx_round(y1));
+            wx_spline_add_point((double)wx_round(xmid), (double)wx_round(ymid));
+       } else {
+            wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
+                 (double)half(x3, x4), (double)half(y3, y4), x4, y4);
+            wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
+                 (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
+       }
+    }
+}
+
+
+/* utilities used by spline drawing routines */
+
+
+typedef struct wx_spline_stack_struct {
+    double           x1, y1, x2, y2, x3, y3, x4, y4;
+}
+                Stack;
+
+#define         SPLINE_STACK_DEPTH             20
+static Stack    wx_spline_stack[SPLINE_STACK_DEPTH];
+static Stack   *wx_stack_top;
+static int      wx_stack_count;
+
+void wx_clear_stack(void)
+{
+    wx_stack_top = wx_spline_stack;
+    wx_stack_count = 0;
+}
+
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
+{
+    wx_stack_top->x1 = x1;
+    wx_stack_top->y1 = y1;
+    wx_stack_top->x2 = x2;
+    wx_stack_top->y2 = y2;
+    wx_stack_top->x3 = x3;
+    wx_stack_top->y3 = y3;
+    wx_stack_top->x4 = x4;
+    wx_stack_top->y4 = y4;
+    wx_stack_top++;
+    wx_stack_count++;
+}
+
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
+                  double *x3, double *y3, double *x4, double *y4)
+{
+    if (wx_stack_count == 0)
+       return (0);
+    wx_stack_top--;
+    wx_stack_count--;
+    *x1 = wx_stack_top->x1;
+    *y1 = wx_stack_top->y1;
+    *x2 = wx_stack_top->x2;
+    *y2 = wx_stack_top->y2;
+    *x3 = wx_stack_top->x3;
+    *y3 = wx_stack_top->y3;
+    *x4 = wx_stack_top->x4;
+    *y4 = wx_stack_top->y4;
+    return (1);
+}
+
+static bool wx_spline_add_point(double x, double y)
+{
+  wxPoint *point = new wxPoint ;
+  point->x = (int) x;
+  point->y = (int) y;
+  wx_spline_point_list.Append((wxObject*)point);
+  return TRUE;
+}
+
+static void wx_spline_draw_point_array(wxDC *dc)
+{
+  dc->DrawLines(&wx_spline_point_list, (double)0.0, (double)0.0);
+  wxNode *node = wx_spline_point_list.First();
+  while (node)
+  {
+    wxPoint *point = (wxPoint *)node->Data();
+    delete point;
+    delete node;
+    node = wx_spline_point_list.First();
+  }
+}
+
+wxSpline::wxSpline(wxList *list)
+{
+  points = list;
+}
+
+wxSpline::~wxSpline(void)
+{
+}
+
+void wxSpline::DeletePoints(void)
+{
+  for(wxNode *node = points->First(); node; node = points->First())
+  {
+    wxPoint *point = (wxPoint *)node->Data();
+    delete point;
+    delete node;
+  }
+  delete points;
+}
+
+
+#endif // wxUSE_SPLINES