// headers
// --------------------------------------------------------------------------
-#ifdef __GNUG__
-# pragma implementation "server.cpp"
-# pragma interface "server.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
# pragma hdrstop
#endif
-// for all others, include the necessary headers
+// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
// --------------------------------------------------------------------------
// the application icon
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
-# include "mondrian.xpm"
-#endif
+#include "mondrian.xpm"
// --------------------------------------------------------------------------
// classes
bool m_busy;
int m_numClients;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
enum
{
// menu items
- SERVER_QUIT = 1000,
- SERVER_ABOUT,
+ SERVER_QUIT = wxID_EXIT,
+ SERVER_ABOUT = wxID_ABOUT,
// id for sockets
- SERVER_ID,
+ SERVER_ID = 100,
SOCKET_ID
};
// --------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// Create the main application window
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
// Success
- return TRUE;
+ return true;
}
// --------------------------------------------------------------------------
// frame constructor
-MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
+MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
_("wxSocket demo: Server"),
wxDefaultPosition, wxSize(300, 200))
{
m_menuBar->Append(m_menuFile, _("&File"));
SetMenuBar(m_menuBar);
+#if wxUSE_STATUSBAR
// Status bar
CreateStatusBar(2);
+#endif // wxUSE_STATUSBAR
// Make a textctrl for logging
- m_text = new wxTextCtrl(this, -1,
+ m_text = new wxTextCtrl(this, wxID_ANY,
_("Welcome to wxSocket demo: Server\n"),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Create the address - defaults to localhost:0 initially
+#if wxUSE_IPV6
+ wxIPV6address addr;
+#else
wxIPV4address addr;
+#endif
addr.Service(3000);
// Create the socket
// Setup the event handler and subscribe to connection events
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
- m_server->Notify(TRUE);
+ m_server->Notify(true);
- m_busy = FALSE;
+ m_busy = false;
m_numClients = 0;
UpdateStatusBar();
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxMessageBox(_("wxSocket demo: Server\n"
- "(c) 1999 Guillermo Rodriguez Garcia\n"),
+ wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
_("About Server"),
wxOK | wxICON_INFORMATION, this);
}
#define MAX_MSG_SIZE 10000
wxString s;
- char *buf = new char[MAX_MSG_SIZE];
+ wxChar *buf = new wxChar[MAX_MSG_SIZE];
wxUint32 len;
m_text->AppendText(_("Test 2 begins\n"));
// are not affected by them anyway.
// Read the message
- len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount();
+ len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
s.Printf(_("Client says: %s\n"), buf);
m_text->AppendText(s);
m_text->AppendText(_("Sending the data back\n"));
m_text->AppendText(_("Test 3 begins\n"));
- // This test is similar to the first one, but the len is
+ // This test is similar to the first one, but the len is
// expressed in kbytes - this tests large data transfers.
sock->SetFlags(wxSOCKET_WAITALL);
m_text->AppendText(s);
// Accept new connection if there is one in the pending
- // connections queue, else exit. We use Accept(FALSE) for
+ // connections queue, else exit. We use Accept(false) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
- sock = m_server->Accept(FALSE);
+ sock = m_server->Accept(false);
if (sock)
{
else
{
m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
- sock->Destroy();
return;
}
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
- sock->Notify(TRUE);
+ sock->Notify(true);
m_numClients++;
UpdateStatusBar();
void MyFrame::UpdateStatusBar()
{
+#if wxUSE_STATUSBAR
wxString s;
s.Printf(_("%d clients connected"), m_numClients);
SetStatusText(s, 1);
+#endif // wxUSE_STATUSBAR
}