#define _WX_DYNLIB_H__
#ifdef __GNUG__
- #pragma interface
+# pragma interface
#endif
+#include <wx/setup.h>
+
+#if wxUSE_DYNLIB_CLASS
+
#include <wx/string.h>
#include <wx/list.h>
#include <wx/hash.h>
-#if defined(HAVE_DLOPEN)
- #include <dlfcn.h>
-
- typedef void *wxDllType;
-#elif defined(HAVE_SHLLOAD)
- #include <dl.h>
+// this is normally done by configure, but I leave it here for now...
+#if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
+# if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
+# define HAVE_DLOPEN
+# elif defined(__HPUX__)
+# define HAVE_SHL_LOAD
+# endif // Unix flavour
+#endif // !Unix or already have some HAVE_xxx defined
+#if defined(HAVE_DLOPEN)
+# include <dlfcn.h>
typedef void *wxDllType;
+#elif defined(HAVE_SHL_LOAD)
+# include <dl.h>
+ typedef shl_t wxDllType;
#elif defined(__WINDOWS__)
- #include <windows.h>
-
+# include <windows.h>
typedef HMODULE wxDllType;
#elif defined(__WXMAC__)
typedef CFragConnectionID wxDllType;
#else
- #error "wxLibrary can't be compiled on this platform, sorry."
+# error "wxLibrary can't be compiled on this platform, sorry."
#endif // OS
// defined in windows.h
#ifdef LoadLibrary
- #undef LoadLibrary
+# undef LoadLibrary
#endif
+// ----------------------------------------------------------------------------
+// wxDllLoader
+// ----------------------------------------------------------------------------
+/** wxDllLoader is a class providing an interface similar to unix's
+ dlopen(). It is used by the wxLibrary framework and manages the
+ actual loading of DLLs and the resolving of symbols in them.
+ There are no instances of this class, it simply serves as a
+ namespace for its static member functions.
+*/
+class wxDllLoader
+{
+ public:
+ /** This function loads a shared library into memory, with libname
+ being the basename of the library, without the filename
+ extension. No initialisation of the library will be done.
+ @param libname Name of the shared object to load.
+ @param success Must point to a bool variable which will be set to TRUE or FALSE.
+ @return A handle to the loaded DLL. Use success parameter to test if it is valid.
+ */
+ static wxDllType LoadDll(const wxString & libname, bool *success);
+ /** This function resolves a symbol in a loaded DLL, such as a
+ variable or function name.
+ @param dllHandle Handle of the DLL, as returned by LoadDll().
+ @param name Name of the symbol.
+ @return A pointer to the symbol.
+ */
+ static void * GetSymbol(wxDllType dllHandle, const wxString &name);
+ private:
+ /// forbid construction of objects
+ wxDllLoader()
+};
+
// ----------------------------------------------------------------------------
// wxLibrary
// ----------------------------------------------------------------------------
wxHashTable classTable;
public:
- wxLibrary(void *handle);
+ wxLibrary(wxDllType handle);
~wxLibrary();
// Get a symbol from the dynamic library
wxDllType m_handle;
};
+
+
// ----------------------------------------------------------------------------
// wxLibraries
// ----------------------------------------------------------------------------
return wxClassInfo::GetFirst(); \
}
+#endif // wxUSE_DYNLIB_CLASS
+
#endif // _WX_DYNLIB_H__