///////////////////////////////////////////////////////////////////////////////
// Name: window.h
-// Purpose: wxWindowBase class - the interface of wxWindowBase
+// Purpose: wxWindowBase class - the interface of wxWindow
// Author: Vadim Zeitlin
// Modified by:
// Created: 01/02/97
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
#include "wx/region.h"
-#include "wx/accel.h"
+#include "wx/utils.h"
+
+#include "wx/validate.h" // for wxDefaultValidator (always include it)
+
+#if wxUSE_ACCEL
+ #include "wx/accel.h"
+#endif // wxUSE_ACCEL
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
+class WXDLLEXPORT wxCaret;
class WXDLLEXPORT wxClientData;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxToolTip;
-class WXDLLEXPORT wxValidator;
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxWindow;
// (pseudo)template list classes
// ----------------------------------------------------------------------------
-WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode);
+WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
// ----------------------------------------------------------------------------
// global variables
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPanelNameStr);
virtual ~wxWindowBase();
// label is just the same as the title (but for, e.g., buttons it
// makes more sense to speak about labels)
+ virtual void SetLabel(const wxString& label) { SetTitle(label); }
virtual wxString GetLabel() const { return GetTitle(); }
// the window name is used for ressource setting in X, it is not the
return wxSize(w, h);
}
+ // get the size best suited for the window (in fact, minimal
+ // acceptable size using which it will still look "nice")
+ wxSize GetBestSize() const { return DoGetBestSize(); }
+ void GetBestSize(int *w, int *h) const
+ {
+ wxSize s = DoGetBestSize();
+ if ( w )
+ *w = s.x;
+ if ( h )
+ *h = s.y;
+ }
+
+ // the generic centre function - centers the window on parent by
+ // default or on screen if it doesn't have parent or
+ // wxCENTER_ON_SCREEN flag is given
+ void Centre( int direction = wxBOTH );
+ void Center( int direction = wxBOTH ) { Centre(direction); }
+
+ // centre on screen (only works for top level windows)
+ void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
+ void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+
// centre with respect to the the parent window
- void Centre( int direction = wxHORIZONTAL );
- void Center( int direction = wxHORIZONTAL ) { Centre(direction); }
+ void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
+ void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
// set window size to wrap around its children
virtual void Fit();
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1 );
+ int GetMinWidth() const { return m_minWidth; }
+ int GetMinHeight() const { return m_minHeight; }
+ int GetMaxWidth() const { return m_maxWidth; }
+ int GetMaxHeight() const { return m_maxHeight; }
+
// window state
// ------------
long GetWindowStyle() const { return GetWindowStyleFlag(); }
bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
+ virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
- virtual bool IsRetained() const
- { return (m_windowStyle & wxRETAINED) != 0; }
+ // extra style: the less often used style bits which can't be set with
+ // SetWindowStyleFlag()
+ void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
+ long GetExtraStyle() const { return m_exStyle; }
// make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal = TRUE);
+ virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
+ virtual bool GetThemeEnabled() const { return m_themeEnabled; }
+
// focus handling
// --------------
inline wxWindow *GetGrandParent() const;
// is this window a top level one?
- bool IsTopLevel() const { return m_parent != 0; }
+ virtual bool IsTopLevel() const;
// it doesn't really change parent, use ReParent() instead
void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
// validators and client data
// --------------------------
+#if wxUSE_VALIDATORS
// a window may have an associated validator which is used to control
// user input
virtual void SetValidator( const wxValidator &validator );
virtual wxValidator *GetValidator() { return m_windowValidator; }
+#endif // wxUSE_VALIDATORS
// each window may have associated client data: either a pointer to
// wxClientData object in which case it is managed by the window (i.e.
// it will delete the data when it's destroyed) or an untyped pointer
- // which won't be deleted by the window
- virtual void SetClientObject( wxClientData *data )
- {
- if ( m_clientObject )
- delete m_clientObject;
-
- m_clientObject = data;
- }
- virtual wxClientData *GetClientObject() const { return m_clientObject; }
+ // which won't be deleted by the window - but not both of them
+ void SetClientObject( wxClientData *data ) { DoSetClientObject(data); }
+ wxClientData *GetClientObject() const { return DoGetClientObject(); }
- virtual void SetClientData( void *data ) { m_clientData = data; }
- virtual void *GetClientData() const { return m_clientData; }
+ void SetClientData( void *data ) { DoSetClientData(data); }
+ void *GetClientData() const { return DoGetClientData(); }
// dialog oriented functions
// -------------------------
virtual void InitDialog();
+#if wxUSE_ACCEL
// accelerators
// ------------
virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
+#endif // wxUSE_ACCEL
// dialog units translations
// -------------------------
const wxFont& GetFont() const { return m_font; }
wxFont& GetFont() { return m_font; }
+#if wxUSE_CARET
+ // associate a caret with the window
+ void SetCaret(wxCaret *caret);
+ // get the current caret (may be NULL)
+ wxCaret *GetCaret() const { return m_caret; }
+#endif // wxUSE_CARET
+
// get the (average) character size for the current font
virtual int GetCharHeight() const = 0;
virtual int GetCharWidth() const = 0;
const = 0;
// translate to/from screen/client coordinates (pointers may be NULL)
- virtual void ClientToScreen( int *x, int *y ) const = 0;
- virtual void ScreenToClient( int *x, int *y ) const = 0;
+ void ClientToScreen( int *x, int *y ) const
+ { DoClientToScreen(x, y); }
+ void ScreenToClient( int *x, int *y ) const
+ { DoScreenToClient(x, y); }
+ wxPoint ClientToScreen(const wxPoint& pt) const
+ {
+ int x = pt.x, y = pt.y;
+ DoClientToScreen(&x, &y);
+
+ return wxPoint(x, y);
+ }
+
+ wxPoint ScreenToClient(const wxPoint& pt) const
+ {
+ int x = pt.x, y = pt.y;
+ DoScreenToClient(&x, &y);
+
+ return wxPoint(x, y);
+ }
// misc
// ----
void UpdateWindowUI();
- virtual bool PopupMenu( wxMenu *menu, int x, int y ) = 0;
+ bool PopupMenu( wxMenu *menu, const wxPoint& pos )
+ { return DoPopupMenu(menu, pos.x, pos.y); }
+ bool PopupMenu( wxMenu *menu, int x, int y )
+ { return DoPopupMenu(menu, x, y); }
// scrollbars
// ----------
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL ) = 0;
+ // context-sensitive help
+ // ----------------------
+
+ // these are the convenience functions wrapping wxHelpProvider methods
+
+#if wxUSE_HELP
+ // associate this help text with this window
+ void SetHelpText(const wxString& text);
+ // associate this help text with all windows with the same id as this
+ // one
+ void SetHelpTextForId(const wxString& text);
+ // get the help string associated with this window (may be empty)
+ wxString GetHelpText() const;
+#endif // wxUSE_HELP
+
// tooltips
// --------
+
#if wxUSE_TOOLTIPS
// the easiest way to set a tooltip for a window is to use this method
void SetToolTip( const wxString &tip );
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
- virtual bool DoPhase(int);
+ virtual bool DoPhase(int phase);
// these methods are virtual but normally won't be overridden
- virtual void TransformSizerToActual(int *x, int *y) const ;
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
// TODO: what are they and how do they work??
void SetSizer( wxSizer *sizer );
wxSizer *GetSizer() const { return m_windowSizer; }
-
- void SetSizerParent( wxWindowBase *win ) { m_sizerParent = win; }
- wxWindowBase *GetSizerParent() const { return m_sizerParent; }
-
- virtual void SizerSetSize(int x, int y, int w, int h);
- virtual void SizerMove(int x, int y);
#endif // wxUSE_CONSTRAINTS
// backward compatibility
// event handlers
void OnSysColourChanged( wxSysColourChangedEvent& event );
void OnInitDialog( wxInitDialogEvent &event );
+ void OnMiddleClick( wxMouseEvent& event );
+#if wxUSE_HELP
+ void OnHelp(wxHelpEvent& event);
+#endif // wxUSE_HELP
// get the haqndle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
// changed with SetEventHandler()
wxEvtHandler *m_eventHandler;
+#if wxUSE_VALIDATORS
// associated validator or NULL if none
wxValidator *m_windowValidator;
+#endif // wxUSE_VALIDATORS
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_dropTarget;
wxFont m_font;
wxColour m_backgroundColour, m_foregroundColour;
+#if wxUSE_CARET
+ wxCaret *m_caret;
+#endif // wxUSE_CARET
+
// the region which should be repainted in response to paint event
wxRegion m_updateRegion;
+#if wxUSE_ACCEL
// the accelerator table for the window which translates key strokes into
// command events
wxAcceleratorTable m_acceleratorTable;
+#endif // wxUSE_ACCEL
// user data associated with the window: either an object which will be
// deleted by the window when it's deleted or some raw pointer which we do
- // nothing with
- wxClientData *m_clientObject;
- void *m_clientData;
+ // nothing with - only one type of data can be used with the given window
+ // (i.e. you cannot set the void data and then associate the window with
+ // wxClientData or vice versa)
+ union
+ {
+ wxClientData *m_clientObject;
+ void *m_clientData;
+ };
// the tooltip for this window (may be NULL)
#if wxUSE_TOOLTIPS
bool m_isBeingDeleted:1;
// window attributes
- long m_windowStyle;
+ long m_windowStyle,
+ m_exStyle;
wxString m_windowName;
+ bool m_themeEnabled;
protected:
// common part of all ctors: it is not virtual because it is called from
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
+ // sets the size to be size but take width and/or height from
+ // DoGetBestSize() if width/height of size is -1
+ //
+ // NB: when calling this function from the ctor, the DoGetBestSize() of
+ // the class with the same name as the ctor, not the real (most
+ // derived) one - but this is what we usually want
+ void SetSizeOrDefault(const wxSize& size = wxDefaultSize)
+ {
+ if ( size.x == -1 || size.y == -1 )
+ {
+ wxSize sizeDef = GetBestSize();
+ SetSize( size.x == -1 ? sizeDef.x : size.x,
+ size.y == -1 ? sizeDef.y : size.y);
+ }
+ else
+ {
+ SetSize(size);
+ }
+ }
+
// more pure virtual functions
// ---------------------------
// overloaded Something()s in terms of DoSomething() which will be the
// only one to be virtual.
+ // coordinates translation
+ virtual void DoClientToScreen( int *x, int *y ) const = 0;
+ virtual void DoScreenToClient( int *x, int *y ) const = 0;
+
// retrieve the position/size of the window
virtual void DoGetPosition( int *x, int *y ) const = 0;
virtual void DoGetSize( int *width, int *height ) const = 0;
virtual void DoGetClientSize( int *width, int *height ) const = 0;
+ // get the size which best suits the window: for a control, it would be
+ // the minimal size which doesn't truncate the control, for a panel - the
+ // same size as it would have after a call to Fit()
+ virtual wxSize DoGetBestSize() const;
+
// this is the virtual function to be overriden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
// same as DoSetSize() for the client size
virtual void DoSetClientSize(int width, int height) = 0;
+ // move the window to the specified location and resize it: this is called
+ // from both DoSetSize() and DoSetClientSize() and would usually just
+ // reposition this window except for composite controls which will want to
+ // arrange themselves inside the given rectangle
+ virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
+
+ // client data accessors
+ virtual void DoSetClientObject( wxClientData *data );
+ virtual wxClientData *DoGetClientObject() const;
+
+ virtual void DoSetClientData( void *data );
+ virtual void *DoGetClientData() const;
+
+ // what kind of data do we have?
+ enum wxClientDataType
+ {
+ ClientData_None, // we don't know yet because we don't have it at all
+ ClientData_Object, // our client data is typed and we own it
+ ClientData_Void // client data is untyped and we don't own it
+ } m_clientDataType;
+
private:
// contains the last id generated by NewControlId
static int ms_lastControlId;
#include "wx/qt/window.h"
#elif defined(__WXMAC__)
#include "wx/mac/window.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/window.h"
#endif
// ----------------------------------------------------------------------------
}
// ----------------------------------------------------------------------------
-// global function
+// global functions
// ----------------------------------------------------------------------------
WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
+
+// Find the wxWindow at the current mouse position, also returning the mouse
+// position.
+WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
+
+// Get the current mouse position.
+WXDLLEXPORT extern wxPoint wxGetMousePosition();
+
+// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
inline WXDLLEXPORT int NewControlId() { return wxWindowBase::NewControlId(); }
#endif