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fix for longlongHash for architectures where sizeof(long long) == sizeof(long)
[wxWidgets.git]
/
wxPython
/
demo
/
Sound.py
diff --git
a/wxPython/demo/Sound.py
b/wxPython/demo/Sound.py
index 871fdde0682f602dc617c497f347c3dfe6189d9e..2584de414c0676163fc2027f728a8019959d3533 100644
(file)
--- a/
wxPython/demo/Sound.py
+++ b/
wxPython/demo/Sound.py
@@
-22,9
+22,9
@@
class TestPanel(wx.Panel):
def OnButton1(self, evt):
try:
def OnButton1(self, evt):
try:
- s
elf.s
ound = wx.Sound(opj('data/anykey.wav'))
+ sound = wx.Sound(opj('data/anykey.wav'))
self.log.write("before Play...\n")
self.log.write("before Play...\n")
- s
elf.s
ound.Play(wx.SOUND_SYNC)
+ sound.Play(wx.SOUND_SYNC)
self.log.write("...after Play\n")
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
self.log.write("...after Play\n")
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
@@
-33,14
+33,15
@@
class TestPanel(wx.Panel):
def OnButton2(self, evt):
try:
if True:
def OnButton2(self, evt):
try:
if True:
- s
elf.s
ound = wx.Sound(opj('data/plan.wav'))
+ sound = wx.Sound(opj('data/plan.wav'))
else:
# sounds can also be loaded from a buffer object
data = open(opj('data/plan.wav'), 'rb').read()
else:
# sounds can also be loaded from a buffer object
data = open(opj('data/plan.wav'), 'rb').read()
- s
elf.s
ound = wx.SoundFromData(data)
+ sound = wx.SoundFromData(data)
self.log.write("before Play...\n")
self.log.write("before Play...\n")
- self.sound.Play(wx.SOUND_ASYNC)
+ sound.Play(wx.SOUND_ASYNC)
+ self.sound = sound # save a reference (This shoudln't be needed, but there seems to be a bug...)
wx.YieldIfNeeded()
self.log.write("...after Play\n")
except NotImplementedError, v:
wx.YieldIfNeeded()
self.log.write("...after Play\n")
except NotImplementedError, v:
@@
-54,9
+55,12
@@
class TestPanel(wx.Panel):
style=wx.OPEN)
if dlg.ShowModal() == wx.ID_OK:
try:
style=wx.OPEN)
if dlg.ShowModal() == wx.ID_OK:
try:
- #self.sound = wx.Sound(dlg.GetPath())
- #self.sound.Play()
- wx.Sound.PlaySound(dlg.GetPath())
+ #sound = wx.Sound(dlg.GetPath(), wx.SOUND_SYNC)
+ #sound.Play()
+
+ # another way to do it.
+ wx.Sound.PlaySound(dlg.GetPath(), wx.SOUND_SYNC)
+
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
dlg.Destroy()
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
dlg.Destroy()