class wxRegion : public wxGDIObject {
public:
wxRegion(wxCoord x=0, wxCoord y=0, wxCoord width=0, wxCoord height=0);
- %name(RegionFromBitmap)wxRegion(const wxBitmap& bmp);
- %name(RegionFromBitmapColour)wxRegion(const wxBitmap& bmp,
- const wxColour& transColour,
- int tolerance = 0);
- %name(RegionFromPoints)wxRegion(int points, wxPoint* points_array,
- int fillStyle = wxWINDING_RULE);
+ %RenameCtor(RegionFromBitmap, wxRegion(const wxBitmap& bmp));
+ %RenameCtor(RegionFromBitmapColour, wxRegion(const wxBitmap& bmp,
+ const wxColour& transColour,
+ int tolerance = 0));
+ %RenameCtor(RegionFromPoints, wxRegion(int points, wxPoint* points_array,
+ int fillStyle = wxWINDING_RULE));
~wxRegion();
bool Offset(wxCoord x, wxCoord y);
wxRegionContain Contains(wxCoord x, wxCoord y);
- %name(ContainsPoint)wxRegionContain Contains(const wxPoint& pt);
- %name(ContainsRect)wxRegionContain Contains(const wxRect& rect);
- %name(ContainsRectDim)wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
+ %Rename(ContainsPoint, wxRegionContain, Contains(const wxPoint& pt));
+ %Rename(ContainsRect, wxRegionContain, Contains(const wxRect& rect));
+ %Rename(ContainsRectDim, wxRegionContain, Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h));
wxRect GetBox();
bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- %name(IntersectRect)bool Intersect(const wxRect& rect);
- %name(IntersectRegion)bool Intersect(const wxRegion& region);
+ %Rename(IntersectRect, bool, Intersect(const wxRect& rect));
+ %Rename(IntersectRegion, bool, Intersect(const wxRegion& region));
bool IsEmpty();
bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- %name(UnionRect)bool Union(const wxRect& rect);
- %name(UnionRegion)bool Union(const wxRegion& region);
+ %Rename(UnionRect, bool, Union(const wxRect& rect));
+ %Rename(UnionRegion, bool, Union(const wxRegion& region));
bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- %name(SubtractRect)bool Subtract(const wxRect& rect);
- %name(SubtractRegion)bool Subtract(const wxRegion& region);
+ %Rename(SubtractRect, bool, Subtract(const wxRect& rect));
+ %Rename(SubtractRegion, bool, Subtract(const wxRegion& region));
bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- %name(XorRect)bool Xor(const wxRect& rect);
- %name(XorRegion)bool Xor(const wxRegion& region);
+ %Rename(XorRect, bool, Xor(const wxRect& rect));
+ %Rename(XorRegion, bool, Xor(const wxRegion& region));
// Convert the region to a B&W bitmap with the white pixels being inside
// the region.
// with this region. If the bitmap has a mask then it will be used,
// otherwise the colour to be treated as transparent may be specified,
// along with an optional tolerance value.
- %name(UnionBitmap)bool Union(const wxBitmap& bmp);
- %name(UnionBitmapColour)bool Union(const wxBitmap& bmp,
- const wxColour& transColour,
- int tolerance = 0);
+ %Rename(UnionBitmap, bool, Union(const wxBitmap& bmp));
+ %Rename(UnionBitmapColour, bool, Union(const wxBitmap& bmp,
+ const wxColour& transColour,
+ int tolerance = 0));
};