// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
wxInputStream& operator>>(wxString& line);
wxInputStream& operator>>(char& c);
wxInputStream& operator>>(short& i);
wxInputStream& operator>>(wxString& line);
wxInputStream& operator>>(char& c);
wxInputStream& operator>>(short& i);
+ wxInputStream& operator>>(wxObject *& obj);
+
+ wxInputStream& operator>>(unsigned char& c) { return operator>>((char&)c); }
+ wxInputStream& operator>>(unsigned short& i) { return operator>>((short&)i); }
+ wxInputStream& operator>>(unsigned int& i) { return operator>>((int&)i); }
+ wxInputStream& operator>>(unsigned long& i) { return operator>>((long&)i); }
wxOutputStream& operator<<(int i);
wxOutputStream& operator<<(long i);
wxOutputStream& operator<<(double f);
wxOutputStream& operator<<(int i);
wxOutputStream& operator<<(long i);
wxOutputStream& operator<<(double f);
wxOutputStream& operator<<(float f) { return operator<<((double)f); }
wxOutputStream& operator<<(unsigned char c) { return operator<<((char)c); }
wxOutputStream& operator<<(unsigned short i) { return operator<<((short)i); }
wxOutputStream& operator<<(unsigned int i) { return operator<<((int)i); }
wxOutputStream& operator<<(unsigned long i) { return operator<<((long)i); }
wxOutputStream& operator<<(float f) { return operator<<((double)f); }
wxOutputStream& operator<<(unsigned char c) { return operator<<((char)c); }
wxOutputStream& operator<<(unsigned short i) { return operator<<((short)i); }
wxOutputStream& operator<<(unsigned int i) { return operator<<((int)i); }
wxOutputStream& operator<<(unsigned long i) { return operator<<((long)i); }