#ifndef _WX_XMLRES_H_
#define _WX_XMLRES_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "xmlres.h"
#endif
class WXDLLEXPORT wxToolBar;
class WXXMLDLLEXPORT wxXmlResourceHandler;
+class WXXMLDLLEXPORT wxXmlSubclassFactory;
+class WXXMLDLLEXPORT wxXmlSubclassFactoriesList;
+class wxXmlResourceModule;
// These macros indicate current version of XML resources (this information is
#define WX_XMLRES_CURRENT_VERSION_MINOR 3
#define WX_XMLRES_CURRENT_VERSION_RELEASE 0
#define WX_XMLRES_CURRENT_VERSION_REVISION 1
-#define WX_XMLRES_CURRENT_VERSION_STRING "2.3.0.1"
+#define WX_XMLRES_CURRENT_VERSION_STRING _T("2.3.0.1")
#define WX_XMLRES_CURRENT_VERSION \
(WX_XMLRES_CURRENT_VERSION_MAJOR * 256*256*256 + \
// Destructor.
~wxXmlResource();
-
+
// Loads resources from XML files that match given filemask.
// This method understands VFS (see filesys.h).
bool Load(const wxString& filemask);
// all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
+ // Add a new handler at the begining of the handler list
+ void InsertHandler(wxXmlResourceHandler *handler);
+
// Removes all handlers
void ClearHandlers();
+
+ // Registers subclasses factory for use in XRC. This function is not meant
+ // for public use, please see the comment above wxXmlSubclassFactory
+ // definition.
+ static void AddSubclassFactory(wxXmlSubclassFactory *factory);
// Loads menu from resource. Returns NULL on failure.
wxMenu *LoadMenu(const wxString& name);
bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
// Loads a frame.
+ wxFrame *LoadFrame(wxWindow* parent, const wxString& name);
bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
+ // Load an object from the resource specifying both the resource name and
+ // the classname. This lets you load nonstandard container windows.
+ wxObject *LoadObject(wxWindow *parent, const wxString& name,
+ const wxString& classname);
+
+ // Load an object from the resource specifying both the resource name and
+ // the classname. This form lets you finish the creation of an existing
+ // instance.
+ bool LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,
+ const wxString& classname);
+
// Loads a bitmap resource from a file.
wxBitmap LoadBitmap(const wxString& name);
int CompareVersion(int major, int minor, int release, int revision) const
{ return GetVersion() -
(major*256*256*256 + minor*256*256 + release*256 + revision); }
-
+
//// Singleton accessors.
-
+
// Gets the global resources object or creates one if none exists.
static wxXmlResource *Get();
// Sets the global resources object and returns a pointer to the previous one (may be NULL).
static wxXmlResource *Set(wxXmlResource *res);
+ // Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
+ int GetFlags() const { return m_flags; }
+ // Set flags after construction.
+ void SetFlags(int flags) { m_flags = flags; }
+
protected:
// Scans the resources list for unloaded files and loads them. Also reloads
// files that have been modified since last loading.
// Creates a resource from information in the given node.
wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL);
- // Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
- int GetFlags() { return m_flags; }
-
private:
long m_version;
#endif
friend class wxXmlResourceHandler;
-
+ friend class wxXmlResourceModule;
+
+ static wxXmlSubclassFactoriesList *ms_subclassFactories;
+
// singleton instance:
static wxXmlResource *ms_instance;
};
void wxXmlInitResourceModule();
-/* -------------------------------------------------------------------------
+// This class is used to create instances of XRC "object" nodes with "subclass"
+// property. It is _not_ supposed to be used by XRC users, you should instead
+// register your subclasses via wxWindows' RTTI mechanism. This class is useful
+// only for language bindings developer who need a way to implement subclassing
+// in wxWindows ports that don't support wxRTTI (e.g. wxPython).
+class WXXMLDLLEXPORT wxXmlSubclassFactory
+{
+public:
+ // Try to create instance of given class and return it, return NULL on failure:
+ virtual wxObject *Create(const wxString& className) = 0;
+ virtual ~wxXmlSubclassFactory() {}
+};
+
+
+/* -------------------------------------------------------------------------
Backward compatibility macros. Do *NOT* use, they may disappear in future
versions of the XRC library!
------------------------------------------------------------------------- */