void SetRowAttr(int row, wxGridCellAttr *attr);
void SetColAttr(int col, wxGridCellAttr *attr);
+ // returns the attribute we may modify in place: a new one if this cell
+ // doesn't have any yet or the existing one if it does
+ //
+ // DecRef() must be called on the returned pointer, as usual
+ wxGridCellAttr *GetOrCreateCellAttr(int row, int col) const;
+
+
// shortcuts for setting the column parameters
// set the format for the data in the column: default is string
// do we have some place to store attributes in?
bool CanHaveAttributes();
- // returns the attribute we may modify in place: a new one if this cell
- // doesn't have any yet or the existing one if it does
- //
- // DecRef() must be called on the returned pointer, as usual
- wxGridCellAttr *GetOrCreateCellAttr(int row, int col) const;
-
// cell attribute cache (currently we only cache 1, may be will do
// more/better later)
struct CachedAttr