+// returns true if the string matches the pattern which may contain '*' and
+// '?' metacharacters (as usual, '?' matches any character and '*' any number
+// of them)
+bool wxString::Matches(const wxString& mask) const
+{
+ // I disable this code as it doesn't seem to be faster (in fact, it seems
+ // to be much slower) than the old, hand-written code below and using it
+ // here requires always linking with libregex even if the user code doesn't
+ // use it
+#if 0 // wxUSE_REGEX
+ // first translate the shell-like mask into a regex
+ wxString pattern;
+ pattern.reserve(wxStrlen(pszMask));
+
+ pattern += _T('^');
+ while ( *pszMask )
+ {
+ switch ( *pszMask )
+ {
+ case _T('?'):
+ pattern += _T('.');
+ break;
+
+ case _T('*'):
+ pattern += _T(".*");
+ break;
+
+ case _T('^'):
+ case _T('.'):
+ case _T('$'):
+ case _T('('):
+ case _T(')'):
+ case _T('|'):
+ case _T('+'):
+ case _T('\\'):
+ // these characters are special in a RE, quote them
+ // (however note that we don't quote '[' and ']' to allow
+ // using them for Unix shell like matching)
+ pattern += _T('\\');
+ // fall through
+
+ default:
+ pattern += *pszMask;
+ }
+
+ pszMask++;
+ }
+ pattern += _T('$');
+
+ // and now use it
+ return wxRegEx(pattern, wxRE_NOSUB | wxRE_EXTENDED).Matches(c_str());
+#else // !wxUSE_REGEX
+ // TODO: this is, of course, awfully inefficient...
+
+ // FIXME-UTF8: implement using iterators, remove #if
+#if wxUSE_UNICODE_UTF8
+ wxWCharBuffer maskBuf = mask.wc_str();
+ wxWCharBuffer txtBuf = wc_str();
+ const wxChar *pszMask = maskBuf.data();
+ const wxChar *pszTxt = txtBuf.data();
+#else
+ const wxChar *pszMask = mask.wx_str();
+ // the char currently being checked
+ const wxChar *pszTxt = wx_str();
+#endif
+
+ // the last location where '*' matched
+ const wxChar *pszLastStarInText = NULL;
+ const wxChar *pszLastStarInMask = NULL;
+
+match:
+ for ( ; *pszMask != wxT('\0'); pszMask++, pszTxt++ ) {
+ switch ( *pszMask ) {
+ case wxT('?'):
+ if ( *pszTxt == wxT('\0') )
+ return false;
+
+ // pszTxt and pszMask will be incremented in the loop statement
+
+ break;
+
+ case wxT('*'):
+ {
+ // remember where we started to be able to backtrack later
+ pszLastStarInText = pszTxt;
+ pszLastStarInMask = pszMask;
+
+ // ignore special chars immediately following this one
+ // (should this be an error?)
+ while ( *pszMask == wxT('*') || *pszMask == wxT('?') )
+ pszMask++;
+
+ // if there is nothing more, match
+ if ( *pszMask == wxT('\0') )
+ return true;
+
+ // are there any other metacharacters in the mask?
+ size_t uiLenMask;
+ const wxChar *pEndMask = wxStrpbrk(pszMask, wxT("*?"));
+
+ if ( pEndMask != NULL ) {
+ // we have to match the string between two metachars
+ uiLenMask = pEndMask - pszMask;
+ }
+ else {
+ // we have to match the remainder of the string
+ uiLenMask = wxStrlen(pszMask);
+ }
+
+ wxString strToMatch(pszMask, uiLenMask);
+ const wxChar* pMatch = wxStrstr(pszTxt, strToMatch);
+ if ( pMatch == NULL )
+ return false;
+
+ // -1 to compensate "++" in the loop
+ pszTxt = pMatch + uiLenMask - 1;
+ pszMask += uiLenMask - 1;
+ }
+ break;
+
+ default:
+ if ( *pszMask != *pszTxt )
+ return false;
+ break;
+ }
+ }
+
+ // match only if nothing left
+ if ( *pszTxt == wxT('\0') )
+ return true;
+
+ // if we failed to match, backtrack if we can
+ if ( pszLastStarInText ) {
+ pszTxt = pszLastStarInText + 1;
+ pszMask = pszLastStarInMask;
+
+ pszLastStarInText = NULL;
+
+ // don't bother resetting pszLastStarInMask, it's unnecessary
+
+ goto match;
+ }
+
+ return false;
+#endif // wxUSE_REGEX/!wxUSE_REGEX