#ifndef _WX_GAUGE_H_BASE_
#define _WX_GAUGE_H_BASE_
-#ifdef __GNUG__
- #pragma implementation "gaugebase.h"
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "gaugebase.h"
#endif
#include "wx/defs.h"
#include "wx/control.h"
+// ----------------------------------------------------------------------------
+// wxGauge style flags
+// ----------------------------------------------------------------------------
+
+#define wxGA_HORIZONTAL wxHORIZONTAL
+#define wxGA_VERTICAL wxVERTICAL
+
+// Win32 only, is default (and only) on some other platforms
+#define wxGA_SMOOTH 0x0020
+
+// obsolete style
+#define wxGA_PROGRESSBAR 0
+
+
WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr;
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGaugeBase : public wxControl
{
public:
+ wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
virtual ~wxGaugeBase();
bool Create(wxWindow *parent,
virtual void SetValue(int pos);
virtual int GetValue() const;
- // appearance params (not implemented for most ports)
+ // simple accessors
+ bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
+
+ // appearance params (not implemented for most ports)
virtual void SetShadowWidth(int w);
virtual int GetShadowWidth() const;
// the current position
int m_gaugePos;
+
+ DECLARE_NO_COPY_CLASS(wxGaugeBase)
};
#if defined(__WXUNIVERSAL__)
#ifdef __WIN95__
#include "wx/msw/gauge95.h"
#define wxGauge wxGauge95
- #define sm_classwxGauge sm_classwxGauge95
#else // !__WIN95__
- #include "wx/msw/gaugemsw.h"
- #define wxGauge wxGaugeMSW
- #define sm_classwxGauge sm_classwxGaugeMSW
+ // Gauge no longer supported on 16-bit Windows
#endif
#elif defined(__WXMOTIF__)
#include "wx/motif/gauge.h"
#include "wx/gtk/gauge.h"
#elif defined(__WXMAC__)
#include "wx/mac/gauge.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/gauge.h"
#elif defined(__WXPM__)
#include "wx/os2/gauge.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/gauge.h"
#endif
#endif // wxUSE_GAUGE