// Modified by:
// Created: 26.07.99
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma interface "choicebase.h"
-#endif
+#include "wx/defs.h"
#if wxUSE_CHOICE
// global data
// ----------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
+extern WXDLLIMPEXP_DATA_CORE(const char) wxChoiceNameStr[];
// ----------------------------------------------------------------------------
// wxChoice allows to select one of a non-modifiable list of strings
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
+class WXDLLIMPEXP_CORE wxChoiceBase : public wxControlWithItems
{
public:
- // all generic methods are in wxControlWithItems
+ wxChoiceBase() { }
virtual ~wxChoiceBase();
- // single selection logic
- virtual void SetSelection(int n) = 0;
- virtual bool SetStringSelection(const wxString& s);
+ // all generic methods are in wxControlWithItems
- // don't override this
- virtual void Select(int n) { SetSelection(n); }
+ // get the current selection: this can only be different from the normal
+ // selection if the popup items list is currently opened and the user
+ // selected some item in it but didn't close the list yet; otherwise (and
+ // currently always on platforms other than MSW) this is the same as
+ // GetSelection()
+ virtual int GetCurrentSelection() const { return GetSelection(); }
- // set/get the number of columns in the control (as they're not supporte on
+ // set/get the number of columns in the control (as they're not supported on
// most platforms, they do nothing by default)
virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
virtual int GetColumns() const { return 1 ; }
// emulate selecting the item event.GetInt()
void Command(wxCommandEvent& event);
+
+ // override wxItemContainer::IsSorted
+ virtual bool IsSorted() const { return HasFlag(wxCB_SORT); }
+
+private:
+ wxDECLARE_NO_COPY_CLASS(wxChoiceBase);
};
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/choice.h"
+#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ #include "wx/msw/wince/choicece.h"
#elif defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/choice.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/choice.h"
#elif defined(__WXMAC__)
- #include "wx/mac/choice.h"
+ #include "wx/osx/choice.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/choice.h"
#elif defined(__WXPM__)
#include "wx/os2/choice.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/choice.h"
#endif
#endif // wxUSE_CHOICE
-#endif
- // _WX_CHOICE_H_BASE_
+#endif // _WX_CHOICE_H_BASE_