#include <windows.h>
#endif
-#if defined(__WIN32__) && !defined(HAVE_FTIME)
+#if defined(__WIN32__) && !defined(HAVE_FTIME) && !defined(__MWERKS__)
#define HAVE_FTIME
#endif
long wxStopWatch::GetElapsedTime() const
{
- return (wxGetLocalTimeMillis() - m_t0).GetLo();
+ return (wxGetLocalTimeMillis() - m_t0).GetLo();
}
long wxStopWatch::Time() const
{
- return (m_pause ? m_pause : GetElapsedTime());
+ return m_pauseCount ? m_pause : GetElapsedTime();
}
#endif // wxUSE_LONGLONG
// If possible, use a function which avoids conversions from
// broken-up time structures to milliseconds
-#if defined(HAVE_GETTIMEOFDAY)
+#if defined(__WXMSW__) && defined(__MWERKS__)
+ // This should probably be the way all WXMSW compilers should do it
+ // Go direct to the OS for time
+
+ SYSTEMTIME thenst = { 1970, 1, 4, 1, 0, 0, 0, 0 }; // 00:00:00 Jan 1st 1970
+ FILETIME thenft;
+ SystemTimeToFileTime( &thenst, &thenft );
+ wxLongLong then( thenft.dwHighDateTime, thenft.dwLowDateTime ); // time in 100 nanoseconds
+
+ SYSTEMTIME nowst;
+ GetLocalTime( &nowst );
+ FILETIME nowft;
+ SystemTimeToFileTime( &nowst, &nowft );
+ wxLongLong now( nowft.dwHighDateTime, nowft.dwLowDateTime ); // time in 100 nanoseconds
+
+ return ( now - then ) / 10000.0; // time from 00:00:00 Jan 1st 1970 to now in milliseconds
+
+#elif defined(HAVE_GETTIMEOFDAY)
struct timeval tp;
if ( wxGetTimeOfDay(&tp, (struct timezone *)NULL) != -1 )
{