/////////////////////////////////////////////////////////////////////////////
-// Name: app.h
+// Name: wx/app.h
// Purpose: wxAppBase class and macros used for declaration of wxApp
// derived class in the user code
// Author: Julian Smart
#include "wx/log.h"
#endif
+#if WXWIN_COMPATIBILITY_2_2
+ #include "wx/icon.h"
+#endif
+
+#include "wx/build.h"
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxAppBase : public wxEvtHandler
{
+ DECLARE_NO_COPY_CLASS(wxAppBase)
+
public:
wxAppBase();
virtual ~wxAppBase();
#endif // wxUSE_LOG
#if wxUSE_GUI
+
+ #if WXWIN_COMPATIBILITY_2_2
// get the standard icon used by wxWin dialogs - this allows the user
// to customize the standard dialogs. The 'which' parameter is one of
// wxICON_XXX values
- virtual wxIcon GetStdIcon(int which) const = 0;
+ virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
+ #endif
// Get display mode that is used use. This is only used in framebuffer wxWin ports
// (such as wxMGL).
// (such as wxMGL). This method should be called from wxApp:OnInitGui
virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
- // VZ: what does this do exactly?
- void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
- bool GetWantDebugOutput() const { return m_wantDebugOutput; }
-
// set use of best visual flag (see below)
void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
bool GetUseBestVisual() const { return m_useBestVisual; }
virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
#endif // __WXDEBUG__
+ // check that the wxBuildOptions object (constructed in the application
+ // itself, usually the one from IMPLEMENT_APP() macro) matches the build
+ // options of the library and abort if it doesn't
+ static bool CheckBuildOptions(const wxBuildOptions& buildOptions);
+
+ // deprecated functions, please updae your code to not use them!
+ // -------------------------------------------------------------
+
+#if WXWIN_COMPATIBILITY_2_2
+ // used by obsolete wxDebugMsg only
+ void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
+ bool GetWantDebugOutput() const { return m_wantDebugOutput; }
+
+ // TRUE if the application wants to get debug output
+ bool m_wantDebugOutput;
+#endif // WXWIN_COMPATIBILITY_2_2
+
// implementation only from now on
// -------------------------------
m_appName, // app name
m_className; // class name
- // TRUE if the application wants to get debug output
- bool m_wantDebugOutput;
-
#if wxUSE_GUI
// the main top level window - may be NULL
wxWindow *m_topWindow;
#include "wx/mgl/app.h"
#elif defined(__WXGTK__)
#include "wx/gtk/app.h"
+ #elif defined(__WXX11__)
+ #include "wx/x11/app.h"
#elif defined(__WXMAC__)
#include "wx/mac/app.h"
#elif defined(__WXPM__)
#define IMPLEMENT_WX_THEME_SUPPORT
#endif
+// define the build options object for the application which is compared to the
+// one used for building the library on the program startup
+#define WX_DEFINE_BUILDOPTS() \
+ const wxBuildOptions& wxGetBuildOptions() \
+ { \
+ static wxBuildOptions s_buildOptions; \
+ return s_buildOptions; \
+ }
+
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
#define IMPLEMENT_APP_NO_MAIN(appname) \
+ WX_DEFINE_BUILDOPTS() \
wxApp *wxCreateApp() { return new appname; } \
wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
appname& wxGetApp() { return *(appname *)wxTheApp; }