+class WXDLLEXPORT wxPoint2DInt
+{
+public :
+ inline wxPoint2DInt();
+ inline wxPoint2DInt( wxInt32 x , wxInt32 y );
+ inline wxPoint2DInt( const wxPoint2DInt &pt );
+ inline wxPoint2DInt( const wxPoint &pt );
+
+ // noops for this class, just return the coords
+ inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
+ inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
+
+ inline wxDouble GetVectorLength() const;
+ wxDouble GetVectorAngle() const;
+ inline void SetVectorLength( wxDouble length );
+ void SetVectorAngle( wxDouble degrees );
+ void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
+ // set the vector length to 1.0, preserving the angle
+ inline void Normalize();
+
+ inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
+ inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
+ inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
+ inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
+
+ // the reflection of this point
+ inline wxPoint2DInt operator-();
+
+ inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator*=(wxDouble n);
+ inline wxPoint2DInt& operator*=(wxInt32 n);
+ inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator/=(wxDouble n);
+ inline wxPoint2DInt& operator/=(wxInt32 n);
+ inline operator wxPoint() const;
+ inline bool operator==(const wxPoint2DInt& pt) const;
+ inline bool operator!=(const wxPoint2DInt& pt) const;
+
+#if wxUSE_STREAMS
+ void WriteTo( wxDataOutputStream &stream ) const;
+ void ReadFrom( wxDataInputStream &stream );
+#endif // wxUSE_STREAMS
+
+ wxInt32 m_x;
+ wxInt32 m_y;
+};
+
+inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
+inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
+
+inline wxPoint2DInt::wxPoint2DInt()
+{
+ m_x = 0;
+ m_y = 0;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
+{
+ m_x = x;
+ m_y = y;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
+{
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
+{
+ m_x = pt.x;
+ m_y = pt.y;
+}
+
+inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
+{
+ if ( x )
+ *x = m_x;
+ if ( y )
+ *y = m_y;
+}
+
+inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
+{
+ GetFloor(x, y);
+}
+
+inline wxDouble wxPoint2DInt::GetVectorLength() const
+{
+ // cast needed MIPSpro compiler under SGI
+ return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
+}
+
+inline void wxPoint2DInt::SetVectorLength( wxDouble length )
+{
+ wxDouble before = GetVectorLength();
+ m_x = (wxInt32)(m_x * length / before);
+ m_y = (wxInt32)(m_y * length / before);
+}
+
+inline void wxPoint2DInt::Normalize()
+{
+ SetVectorLength( 1 );
+}
+
+inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
+{
+ return sqrt( GetDistanceSquare( pt ) );
+}
+
+inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
+{
+ return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
+}
+
+inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
+{
+ return ( m_x * vec.m_x + m_y * vec.m_y );
+}
+
+inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
+{
+ return ( m_x * vec.m_y - vec.m_x * m_y );
+}
+
+inline wxPoint2DInt::operator wxPoint() const
+{
+ return wxPoint( m_x, m_y);
+}
+
+inline wxPoint2DInt wxPoint2DInt::operator-()
+{
+ return wxPoint2DInt( -m_x, -m_y);
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
+{
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+ return *this;
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
+{
+ m_x = m_x + pt.m_x;
+ m_y = m_y + pt.m_y;
+ return *this;
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
+{
+ m_x = m_x - pt.m_x;
+ m_y = m_y - pt.m_y;
+ return *this;
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
+{
+ m_x = m_x + pt.m_x;
+ m_y = m_y + pt.m_y;
+ return *this;
+}
+
+inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
+{
+ m_x = m_x - pt.m_x;
+ m_y = m_y - pt.m_y;
+ return *this;
+}
+
+inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
+{
+ return m_x == pt.m_x && m_y == pt.m_y;
+}
+
+inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
+{
+ return m_x != pt.m_x || m_y != pt.m_y;
+}
+
+inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
+{
+ return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
+}
+
+inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
+{
+ return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
+}
+
+
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
+{
+ return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
+}
+
+inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
+{
+ return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
+}
+
+inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
+{
+ return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
+}
+
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
+{
+ return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
+}
+
+inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
+{
+ return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
+}
+
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
+{
+ return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
+}
+
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
+{
+ return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
+}
+
+inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
+{
+ return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
+}
+