wxFontEncoding wxFontBase::ms_encodingDefault = wxFONTENCODING_SYSTEM;
+/* static */
+void wxFontBase::SetDefaultEncoding(wxFontEncoding encoding)
+{
+ // GetDefaultEncoding() should return something != wxFONTENCODING_DEFAULT
+ // and, besides, using this value here doesn't make any sense
+ wxCHECK_RET( encoding != wxFONTENCODING_DEFAULT,
+ _T("can't set default encoding to wxFONTENCODING_DEFAULT") );
+
+ ms_encodingDefault = encoding;
+}
+
wxFontBase::~wxFontBase()
{
// this destructor is required for Darwin
return New(fontInfo);
}
+bool wxFontBase::IsFixedWidth() const
+{
+ return GetFamily() == wxFONTFAMILY_TELETYPE;
+}
+
wxNativeFontInfo *wxFontBase::GetNativeFontInfo() const
{
#ifdef wxNO_NATIVE_FONTINFO
// format there anyhow (but there is a well-defined standard for X11 fonts used
// by wxGTK and wxMotif)
-#if defined(wxNO_NATIVE_FONTINFO) || defined(__WXMSW__)
+#if defined(wxNO_NATIVE_FONTINFO) || defined(__WXMSW__) || defined (__WXPM__)
wxString wxNativeFontInfo::ToUserString() const
{
return TRUE;
}
-#endif // generic or wxMSW
+#endif // generic or wxMSW or wxOS2